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TJP Traditional Fliers

Other Deck By
qvir

Work in Progress
+1

Cost Curve

Type

Faction

Information

Wanted to make a TJP deck. This is my second attempt at one. First failed attempt was a Heroes-Midrange-Control-Tempo hodgepodge that was too unfocused and slow; I liked Hifos, Reach Captain, though, so I kept him in and the rest worked itself out pretty neatly. Please comment your thoughts! I would very much like to hear them.

Some notes:
* Might be better if Time is cut altogether? If so, original goal goes unfulfilled. Also lose out on Majestic Skies
* Cost curve is a bit ugly
* Still need to work out what spells I'd like.
* Top end needs some work, too. Not too happy with Evolving Olzial.
* Not sure about Infinite Hourglass in market; other market cards are ok.
* Sometimes a bit slow, but needs more testing. Maybe more units? More ramp? But Power Stone didn't feel very good in the deck. Maybe Calibrate instead? But that wouldn't necessarily ramp, just help me get the power on time. I'd prefer something more like Icaria, Valkyrie Captain's Ultimate.

Made with cards I have, so probably many better cards to be added. I've put a couple ideas in the sideboard. mimp's Nostrix Fliers has some good ideas that I'm considering; the deck is here:

Details

Shiftstone Cost
Does not include campaign cost
38,000

Premium Cost
275,200

Influence Requirements
2 2 2

Power Sources
15 16 15 19 2

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
4 18 43 11

Card Types
29 7 18 1 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Homecoming [Set1005]
Buried Memories [Set1105]
Hour of Glass [Set1115]

Archetype
Midrange

Added
November 30, 2024

Views
196

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

Revisions (Since last major patch) November 30, 2024


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Comments

RANBY Eternal Version: 24.10.02
If you are going to use this primarily for gauntlet, I prefer going all primal. There are units that increases power for fliers, stuns or draws you cards. It gives good results too since there are few opposing decks that can challenge flying units.
qvir Eternal Version: 24.10.02
Hmm, yeah, flying and lifesteal seem to be really strong for gauntlet. Going mono influence would also solve any fixing issues I've been having. Thanks for the input.