People seem to get a bit overboard with Relics, this absolutely destroys them.
You lose to Aggro most of the time, Midrange is beatable and Control-Decks will hate this deck.
I am very open to improvements as I am having a lot of fun playing this right now.
Disruption
Disjunction is so good currently. The 2-Power cost makes it better than
Decay even if your decks does not run Attachments.
Unseal performs very well. Consistently getting rid of important spells and sometimes curses. You can even be wasteful with it, since you have so much disrupt in the deck.
Rain of Frogs: I don't need to explain what this does to Control-Opponents stacking up a hand, but it also helps slowing Midrange down.
Removal
Lightning Storm has to be in for countering Aggro, there is still a Chance to win. If they go All-in on Turn 2-3, you win the game right away by just playing Storm. In other matchups it will still cleanup small Ramp-Minions and the like.
Lightning Strike performs well currently, helps with stabilizing in the early game.
Polymorph Kind of weak, but Elysian does not have a proper Kill-Card available, so this has to do.
Minions
Sandstorm Titan and
Cirso, the Great Glutton don't need much explanation, great to slow games down or putting on some pressure.
Lumen Reclaimer Overlooked by many but really powerful. Better than
Excavate, added for extra value.
Curiox, the Collector I love this card ok? In control-matchups, you will actually draw
Dragon's Eye and it is nasty.
Spirit of Resistance You don't have many minions and no attachments, so it will rarely kill anything on your side. Love the card, hope it can find a place.
Draw
Wisdom of the Elders and
Strategize go without saying.
Celestial Omen is important in my opinion, to get whatever you need according to the situation. If you don't need it, you can always Strategize it to the bottom.
Channel the Tempest Finisher, Draw, Removal. The deck needs some Win-Condition.