This is one of a few decks I have created to make the best use of
Smuggler's Toll. The other versions can be seen
here (Stonescar, Aggro) and
here (Stonescar, Evenhanded, slight Valk theme). This version is tri-faction, a bit less aggro and a bit more midrange.
Here's how we proc
Smuggler's Toll in this deck:
-
Bloodseeker (at the end of our turn)
-
Argenport Instigator (if a unit dies on our turn, such as
Piercing Grief. Instigator will proc off of itself if it dies.)
-
Endless Step Rebuilder (if we have no units in our void to pull at the start of our turn - if we do, well...he's just a cheap big boy!)
-
Display of Ambition (if we choose the mode that pulls two units from our void)
-
Impending Doom (at the end of our turn)
-
Sanguine Reaper (if we attack - Cursed Relics, while literally attached to the other player, do count as
us having a relic. It counts as both players having a relic, actually.)
-
Desecrate and each turn of
Wyatt's Junkyard from our Market
-
Stonescar Vow
- Each of our Emblems (
Emblem of Shavka,
Emblem of Makkar,
Emblem of Kodosh)
Here's how we stay alive since we are constantly whittling away our own health pool:
-
Xenan Lifespeaker (Inspiring
Bloodseeker or
Impending Doom still allows them to self-damage us, but we instantly heal the 1 damage back through lifesteal - very useful for staying alive in longer games)
-
Piercing Grief
-
Vara, Vengeance-Seeker from our Market
Important to know when playing this deck:
Each instance of self-damage will proc Smuggler's Toll a separate time, so long as the damage is on your turn. For example, if we had:
1. Two
Smuggler's Tolls in play
2. Two
Argenport Instigators in play
3. One
Piercing Grief in play, who we attack with
4. One
Stonescar Vow that we play
When the
Piercing Grief dies at the end of our turn, say after hitting face for 3 damage (
3), it will proc two 1-damage hits on us (one for each
Argenport Instigator). This will, in turn, proc
both Smuggler's Tolls
twice each, for four instances of 3 damage each (
12). Lastly, we use our
Stonescar Vow to hit ourselves for 1 damage, proccing each of our two
Smuggler's Tolls an additional time for
6 additional damage.
So, our total damage to face in this turn would be
3 +
12 +
6 =
21 damage.