Serwus, Krotkonogi there (not that I'm famous or smth, at least not yet lol) with a spicy little decklist (and quite cheap, except for the two campaigns). I'm quite amazed that I've only seen Grixis (FPS if you prefer) takes on this deck, as with Skycrag we can have more consistent mana base. The point of the deck is dealing a lot of noncombat damage, using our grenadins (and
Jekk, Mercenary Hunter) entomb and summon effects. The perfect case is also having a
The Throne Room on board. We can get Daraka, Queensguard as soon as turn 4 and
Eilyn, the Rising Storm even a turn later. We can finish the game with said synergy, or just burn our opponent. Important notice!! As
Sparking Vermin doesn't deal damage but instead plays a snipe, it won't trigger
The Throne Room, it's still good enough though.
Important Card Breakdown:
Ticking Grenadin,
Tripwire Grenadin and
Volatile Grenadin
Our bread and butter. The last one is more conditional, but even if opponent won't take damage then who doesn't like 2 mana 5/5.
Using their noncombat and (sometimes) combat damage we want to kill our opponent/activate
The Throne Room with them.
Grenarender
Mirrors (if they would happen XD), other
The Throne Room decks,
Sling of the Chi decks, relic weapons. It's just attachment hate I don't know why I'm explaining so much. lol
Grubbot
I've had some really amazing games with that card. If you opponent lets it sit for a turn or two it can generate soooo much value it essentially can win you game. Even if you only get one or two cards it's still worth it.
Junk Obstructor and
Metallic Razorbeak
In one word: berserk (and flying in Razorbeak's case). In more words, we get a plunder to get rid of too many power and a really handy entomb.
Disassembler
One of the core cards, it makes triggering
The Throne Room so easier. It also leads to dangerous situations where we have so many grenadins which deal damage on entomb and this card in play that our opponent simply cannot board clear without dying or losing lots of health (for me the most damage was around 8-12).
Cyber Combustion
To me, it's busted. We get a one sided hailstorm for two mana and the drawback is sacrificing a creature. But is it really a drawback? Sac an
Ticking Grenadin or
Tripwire Grenadin, hell even
Metallic Razorbeak that already got berserked and we get tons of value.
For the market, it's really up to You imo. I run
Backlash for weird decks like
Pyrotech Explosion, ICe Bolt and
Sear for more removal,
Pesky Wirechewer it just works wonders sometimes, ok?
Incineration may seem very specific, but with 5 mana getting the possibility to counter some cards like:
Helio, the Skywinder and generally for long midreangey/controley games.
I'm still working on the deck so any comments are appreciated. Please have in mind, I don't own all the cards nor campaigns and buyable sets and I now there are some good cards I could use from them.
Have fun, and if you liked the decklist give upvote. Another jank is coming next week.