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Argenport Empower/Ramp

Throne Deck By
IlyaK1986
IlyaK1986+0568
The Great Parliament // Owls and Dragons

+26

Cost Curve

Type

Faction

Information

Edit: ONE OTHER THING: if you don't have the 1-of Martyr's Chains, buy the Hojan's Oathkeepers theme deck from the store for 2500 gold. It has a single copy of Rhysta (who sees play in this deck), a copy of Martyr's Chains for your market, and Hojan, who's already playable elsewhere. It also has a copy of Howling Kurtarr, which, being a 3-health 4-cost unit, isn't the greatest in a meta full of hailstorms and torches (but might be 200 shiftstone for when you open more copies!).

So, this list got updated. Feel free to take the new list for a spin. As always, WIP.

So after tuning this list, I think I'm much closer to a working variant that served me well climbing from the dumps after some unsuccessful brewing again. The idea started off with me exploring the ramp theme that seemingly is supposed to exist in TJS, only to come away disappointed. There may be something in Kerendon, but for the life of me, I can't seem to find it. The clunky power base invites disaster from aggro and control decks alike, the payoffs aren't the greatest (Sparked Molot and Nokova's meteor rain makes a mockery of Azindel and Great Parliament alike), and the whole disjointed "drew this half and not that half" option did not sit well with me, at least in my attempts. As I said, there may be something *there*, but whether it's the lack of it conforming to my playstyle, or all-in ramp just being shitty in Eternal, that faction just seems to evade me, and from what I can tell, seems to evade other people as well. However, once I tried simplifying things down and took a less all-in approach and went with a more "quality punches up the curve" approach, things started to go much more smoothly.

Let's go over the central idea:

Argenport got a new card this set in Lost Scroll. This implies an Argenport deck with a higher curve and bigger top-end than before, and I wanted to see if such a deck could exist and play like a reasonably well-constructed deck. As it turns out, it just may.

Card by card explanation:

Defiance: x2, possibly x3. I'm sure many of you have run into the new Rakano insanity on ladder that makes Skycrag aggro look like a pushover. Highland Sharpshooter -> Warhelm before you can react, and suddenly there's a massive charger coming at you. Defiance is for...those sorts of situations, because sometimes, opponents just want to shove the action. Respect them, because after sets of neglect, Rakano aggro got a LOT of love. So give it a nice, warm hug full of respect with defiance.

Sabotage: x3, possibly x4. One massive issue that high-curve decks have is protecting their investments. Your Varas, your Tavrods, your Teluts, all of that is meaningless if your premium threats are just coming down against an opponent with a grip full of spot removal. See a turn 1 crest? Throw this thing turn 1, see what the hell's going on. Even hitting wisdom of the elders is good enough to throw a wrench into the gears of Howling Peak players--and sometimes, all you see is a torch and one piece of hard removal that lets you know the coast is clear for your Vara/Tavrod/Telut.

Seek power: x1, possibly x3--fixing, used to be x3, trying an x1 + 2x vara's favor mix currently.

Update: now at an x2 seek, x0 vara's favor. Paying 2 for non-accelerating power was just too painful on tempo, and deck managed to hit medium power without the 3rd seek/favor.

Suffocate: x2, possibly x0--namely for merchants without aegis, or renown cards before they get a chance to swing.

Update: x0 now. Hammers were serving a reasonable job of clearing out early units that weren't swinging at me, defiance covered the rest.

Annihilate: x1, between 1-3 copies. Tried a list with 3 of them, decided to diversify it by 1x annihilate, 1x avigraft, 1x slay.

Lost scroll: x4--key card. This deck can use a *lot* of power, and curving Vara or Tavrod out ahead of curve can often end people.

New card: Fenris Nightshade x2--a power sink, and gives you the ability to trade life for cards in matches that call for it. Might attract removal that would otherwise go to Rhysta while netting you a card in the process.

Unwavering Exorcist: x2--a *lot* of players play Avigraft and permafrost. Many Jennev aggressive decks will have a permafrost in the market for obviously good reasons, and being a non-fire, non-Xenan faction, Argenport doesn't have amazing maindeckable answers to curses. However, what's worse than playing two maindeck 3/2s, which have reasonable rate to trade with teacher, is getting your merchant or Vara avigrafted. That's all sorts of horrible news, and where Avigraft is involved, a 3/2 + a 3/3 flyer for 2 is...pretty damn good rate. I would not recommend cutting them, or if you absolutely must, remove the dark return from the market, but don't come crying when your merchant gets avigrafted.

Vara's Favor: currently x2. There's a lot of aegis and Hojan running around, so a couple might be worth running. But if you don't have targets for this, paying 2 for power is just such a tempo loss in a deck that can't afford to fall too far behind.

Update: x0 now, as I said above, the tempo loss was just too much; Vara covers the anti-aegis, and defiance takes care of most problematic attackers.

Avigraft: x2--it's avigraft, we know it's good, a 1 or 2-of won't hurt.

Bloodletter: x2. This deck plays Tavrod, so a lifesteal weapon to fetch won't hurt. Obviously a lot worse naturally drawn, might be worth it to play Falchion given this deck's curve instead.

Update: x0 now. Wasn't really doing much against aggro as it needed to, and with setback and vanquish in the market, this card felt unnecessary.

Smuggler: duh. Argenport merchants suck, this card on the other hand, absolutely does not. 3/3 lifesteal is a very good defender against aggressive strategies if you can fade the torches.

Winchest Merchant: new x1--for more access to turn 4 tomb vs. control decks, really, along with extra access to vanquish.

Rhysta: "oh look, someone just torched my amber acolyte. Oh look, now they permafrosted her. Slayed her? Oh, they didn't? What's this? My amber acolyte's beating their face in for 4 damage a turn? Sure, don't mind if I do." I feel like so long as you have your bases covered against a counterattack (suffocate, defiance), Rhysta just does something good, no matter what happens. As I said before, this is a deck with some pretty heavy payoffs, so getting board presence *and* more power is pretty awesome. Compare it to Privilege of Rank, which is just a tempo blowout unless you have a discard engine (bulletshaper). That said, I do wish she'd be able to block. A 2/3 for 3 is a pretty awful blocker as it stands, so it'd be nice to have the emergency option. I suppose it's similar to Rizahn's recklessness--a not so subtle hint that you should be ATTACKING with her.

Slay: x1, possibly x2-x3: it's slay, but the 3-slot is fairly crowded as it stands.

Update: x2 now

New card: Mug x3--an outright concession to the howling peak meta. This is the only way to rip that damn card from their hand before it wreaks havoc on the board.

Valk Enforcer: x3, possibly x0. Generally, this card gets better and better as you're more and more ahead of an opponent. The problem with playing valk enforcer in decks that want to get "more and more ahead"? Inclement weather. On defense, not the greatest card, but shutting down something like a champ of fury or teacher's infiltrate isn't the worst. I could see cutting it entirely in favor of more removal/utility across the deck (I.E. +1 defiance, +1 annihilate, +1 sabotage).

Update: x0. Great general unit, but tuning this list felt like it wanted more particular cards.

Auric Runehammer: x4--we're playing Tavrod, and aegis is fairly prolific in this meta. This card is still the best-in-class for dealing with those blue bubbles. Also note: Marley is a 4/4, as is Copperhall Elite, as is Jotun Feast-caller. This is not a coincidence, and a point of balancing. Build your decks with this interplay in mind. Depending on how you view Tavrod, you might want to shave a copy.

Vara, Vengeance Seeker: x4--Still a terrific card against anything but a tokens deck. Nevertheless, you need to support her with sabotage effects to keep her alive, as she's your first vanquish target in the deck.

Tavrod: x4--not the god of the game he used to be, but Eternal's equivalent of Spiderman's Kingpin, now in Minotaur form, can still hand out the beatings assuming you've been able to get him to stick.

Telut: x4--a SHINGLE SHPEAR suddenly turns lifestealing units into game-ending threats in a heartbeat, thins your deck, and the enemy board. Furthermore, there's a card in the market that is pure brutality when combo'd with him. I tried 3 of him and was disappointed in that I wanted to see him a bit more. This is a deck with a lot of decent units, and all it takes is one swing with any of them for the game to go sideways in a hurry for your opponent.

Acantha: x2, possibly x0. Okay, so I wanted a little more ramp payoff, and her power level isn't exactly up to snuff; however, she *does* have pledge, giving you more opening hand keeps, and at top-end, this deck packs a bunch of threats for opponents to burn removal on. This deck is decent at extending the game with lifestealers, and at ramping up to high power counts. 9 power is an obscene amount to ask for, but keep in mind that with a little bit of ramp and power draw (at some point, drawing a power with Rhysta is a functional equivalent of ramping for most decks, as most of them don't just hit 1-7 in stride while maintaining board presence), the moment you take a Telut swing, you're at Acantha power. Furthermore, Telut's buff removing all enemy aegis (ditto Vara) means that Acantha often has a clear kill shot. That, and fine, I wanted to play with black dragon rider bae because she gives me Legend of Dragoon Rose vibes, what with being black dragon knight badass lady and all. <3.

Update: x0 :( :(. Acantha's a really fun card, but 9 is just too expensive to come down in time. You really need to be drawing 3 cards a turn or something insane to really hit her in stride. Not sure where she goes, but it feels like playing her fairly is a mistake.

Power base: basically a dirt-simple Argenport 25. 3 duals, pretty even split on J/S sigils.

MARKET:

Dark return: sometimes, you just want that 1 extra threat. I'm not often that happy to be using this mode, as I don't just want to trade 1-for-1 with enemy removal, but if you just need that one more Vara, Tavrod, or merchant, sometimes, you just need them.

Update: replaced dark return with Amilli for a bigger, airborne threat. If you can nab their vanquishes, Amilli can sometimes eat Rizahns for free if you play him on reaction, and being a diesel, he can threaten to run away with a game if given enough time. I definitely think he's better than Makto when you have Tavrod swinging.

Vanquish: omitted from maindeck so I can pull it from here. Pretty straightforward 3+2 fatty-be-gone play. Again, not a card you *want* to fetch if you can avoid it, since it's never card advantage, but if you need it, it's there.

Devastating Setback: again, Rakano aggro got some much needed love, Skycrag's still around because Champ of Fury can only be so bad, and justice aggro in many of its forms has good reason to see play. Setback is a nice tool against that--and also against control decks. Sometimes, you need that one additional sabotage effect.

Regent's Tomb: removal piles love to just lock down the field with spells. This is a very hard punish for that style of deck. Furthermore, given that this is a high-curve deck, you love the sabotage against the proper opponent, you love the lingering influence (gets you much needed power AND sets up your next draw), and if you see their hand and know the coast is clear for your own threats to come down, this means that you get swear vengeance on, well, just about *any* high-quality threat. Rhysta? More power! Merchants? More marketing! Vara? She grows! Tavrod? Good luck dealing with him again! And, of course, given the matchups, if you're going through the entire agenda, you get a huge flying lifestealer with revenge to *further* tax your opponent's depleted resources. Obviously, not a great card when facing down pressure on the board, but a fantastic card when opposing pressure comes from the hand.

Martyr's Chains: a new justice ramp payoff. Far from easy to get to, but an absolutely devastating card when behind A SHINGLE SHPEAR. We're talking a turn or two of just wiping out your opponent's units with Telut, and then putting your own units out of range of any damage-based removal. A complete hammer of a card in games that go that long, though does require a board to get the most mileage from.

Omissions:

Hojan: the problem with Hojan is that unless you're playing mirror image or finest hour already, you're not in a deck to support him. Renown units require a special deck built around them to get the most from them, and this just isn't it. Your units are big enough without the finest hours, and other weapons sting that much more if removed. That, and Jotun Hurler is a card. I tried him in initial iterations, and he just did not work out too well. Still, your mileage may vary.

Baby Icaria: I feel like without bulletshaper, or without many other valkyrie to buff up (I.E. Amilli, possibly Makto), she's just a bit too small for too long, and when I'm hitting my 3-4-5 stride, I want to commit harder to the board. For instance, Rhysta gets me power while giving me some board presence.

Dreamsnatcher: just took too long to get to 10 power. Most likely much better if you're on mask of torment (you know, xenan cultists/wisps/radiants have a thing going).

Unseen Commando: great card if you're going hard on the aggression with mirror images or stand togethers. A lot less great as part of a generic goodstuff deck, especially as one of the cheapest units in your deck.

Auric Interrogator: may be worth a try for the Tavrod targets, but the 3 slot is already very packed. Might try cutting enforcers for him, and the value from bloodletter, Tavrod, or Telut are undeniable. Generally, not a great standalone card, and needs support from warcries and dark returns, which this deck has very few of.

Update: trying as a 1-of because of the tomb empower synergy. He draws you a card with it, then draws a removal. Card advantage is hard to come by, so I'm trying a copy currently.

Ripknife assassin: your plan against midrange isn't to attack with small dudes into their big dudes--it's to hard-remove a couple of them, and then ramp to chains and nuke them.

Crownwatch Paladin: sabotage is a more direct way of attacking hard removal, and the anti-synergy with Vara.

**************

So yeah, thanks for reading. If you're feeling adventurous and have the desire for a competitive high-curve deck, this is definitely a step off the beaten path.

Details

Shiftstone Cost
Does not include campaign cost
29,250

Premium Cost
253,600

Influence Requirements
4 2

Power Sources
19 18 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 16 23 15

Card Types
27 7 20 1 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]

Archetype
Midrange

Updated
January 1, 2019

Added
December 27, 2018

Views
13,990

Eternal Version
Defiance

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 1, 2019


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Comments

SabretOOth Eternal Version: 1.43.0.6161
Deck's a BEAST!
Thank you Ilyak!
Valentino_Marino Eternal Version: 1.42.3
Just hit Master the first time with this deck. Climbed to Diamond Rank I with a version of Unitless Control and took nearly this deck for the last matches. Thank you
Perixeon Edited Eternal Version: 1.42.2
Currently 1-9 with this deck in Diamond 3. From my games theres no way to comeback if you dont draw your smugglers against aggro.
IlyaK1986 Eternal Version: 1.42.2
Yeah the meta turned fairly brutal to this deck. Odds are, given the development in the meta, FJS scratches largely similar itches (lost scroll ramp, good removal, good stuff all over the curve), but just does it a bit better thanks to better card draw options.
neomtl Eternal Version: 1.42.2
Still working out for me, made a few adjustments for my personal style but list is fairly similar (except I run 4x Hojan for more early pressure). Made it to Masters this weekend and been doing fairly well at Masters with it.
spoderman1337 Eternal Version: 1.42.2
hey man just wondering what you would say about "corrupt" maybe 2 main deck?, do you like the card? in todays meta it never realy fails to be good and in a few cases it wins the game on the spot
IlyaK1986 Eternal Version: 1.42.2
Try it and see how you like it. My issue with most negates is you need to untap with enough threats to protect, which may be a bit of an ask with how this deck is set up. Furthermore, with corrupt, I think your opp needs a target as well.
elle992 Edited Eternal Version: 1.42.2
Got me to master. Even if my deck has some slight variations.
+1 Auric Interrogator (Mainly wanted more hit for Tavrod and it is decent with the return in the market)
+1 Annhilate
+1 Vara's Favor
-1 Rhysta
-1 Mug (was not sold on the 3 mana discard spell at first, I know that the blue red site is quite hard to beat)
-1 Winchest Mercant (the body felt way to bad and almost never relevant)
I also kept the Dark Return in the market instead of Amili
The deck is very solid and it has game against everyone, but on the other side you can lose to everything as well. It's the classic 51-49 deck I think.

Fenris was one of the best card for me, provided a lot of value, if not removed it could run with the game in certain matchups (given that the deck can also lifesteal a bunch)
Unwavering Exorcist is excellent too and it has plenty of targets, at worst it is a 3/2 attacker, this deck can play the tempo role quite well too with the 2 drops, rhysta and the hammer.

I was mostly disappointed by the tomb in the market, it never felt great, jund can destroy it with Rhyzan and that is an absolute blowout, I found that against jund there are mainly 2 path to victory: out tempo them leveraging on their bad mana base (works especially well on the play) or win with martyr's chain (They usually get bore to destroy your avigraft and for this reason I like to Avigraft their red merchant if I can since the other one can't take the Bore, although some wise opponents took the bore with their first merchant)

I will try now some different angles of the deck and be more liberal with testing new possibilities, thanks for the list and the updates

I'll leave the list for reference: https://eternalwarcry.com/decks/details/oiQs5IFkdag/rampemport
neomtl Eternal Version: 1.42.2
Thanks for the writeup and deck! As a new player, it's been hard to make competitive decks given how expensive the cards are to craft (and you need to craft 4 at a time). Given I had the Vara, Tavrod and Telut, I was happy to see a deck I could play. I was wondering if you had any replacement for Fenris Nightshade and how important they were to the deck. Also, I only have 2 Auric Runehammer and was wondering what other 2 weapons could be a good substitutions. I was able to make it to Gold II with a homebrew deck featuring Telut so I'm already sold on him!
VoidKing Edited Eternal Version: 1.42.2
This deck is better than it looks. I'm not saying it doesn't look good at first glance, but it seems to perform even better than you think it would. There's something about being able to rely on a fifth or sixth turn telut almost every game, and it puts plenty on the board 'til then, too. It also seems to perform exceptionally consistent, as well, though I probably should play more games with it, as I may just be getting lucky so far.
Solar Eternal Version: 1.42
Enjoying the deck. Plays pretty nicely. I've made a few changes which seem to be working for me.

- 4 Rhysta, -1auric interrogator -1 shadow, +3 copperhall porter, +1 suffocate, +1 last chance +1 justice
Rhysta was good sometimes, but felt terrible in the aggro matchup and not amazing otherwise. Plus I felt there were too many three cost cards in the deck. Copperhall porter fills a similar role (draws a sigil) costs less, can block and... is a minotaur for Tavrod. I like 1 last chance also, can buy back a merchant, a fenris, an exorcist or a fatty as required.

Not sure about the last market slot. Chains and tomb are busted when you want them. Setback and vanquish do their job but amilli seems not great. Still trying a few options.
Ravager Eternal Version: 1.42
Too many 1 and 2 ofs, you've thrown the consistency of this deck out the window.
battlebeetle Eternal Version: 1.42
Good write up and the deck is fun to play around with. However, I tried this for a bunch of games in high masters and got absolutely shredded by all the top tier decks. What do you see this favored against?
IlyaK1986 Eternal Version: 1.42
Hard to really say. The meta's so vastly open right now and still in a wild state of flux. I created this deck to see what was possible. Tuning towards the meta comes later.
JoeCool Eternal Version: 1.42
Thanks for the deck and explanations. I feel like Tavrod, Auric Broker only throw in the void the merchant I was waiting for... I think Marshal Ironthorn is much better in a ramp deck!?
IlyaK1986 Eternal Version: 1.42
Ironthorn is too squishy, and we don't need to ramp to insane numbers.
thatpipsqueak Eternal Version: 1.42
This is one of my favorite decks I've played since Defiance dropped. Thanks for this brew, it's been treating me well so far (people are spamming Skycrag for the end of the month and the curve of Smuggler into Vara or Setback feels absolutely unbeatable).
BellBottoms Edited Eternal Version: 1.42
Thanks for this deck! I got through Diamond 2 (6-0) and then Diamond 3 (13-9) for an 18-9 total to make Masters. Starting around 30 pts in D2. I found Howling Peak decks the most troublesome, but I ended up swapping Cover of Darkness in the black market for the Martyr's Chains. Never got to try it though. I think if you are looking to play a midrange deck that can survive and excels in this metal this is it. Also, great write up - got me off on the right foot with understanding what hands to keep or mull.
Caladynus2 Eternal Version: 1.42
I have been playing this deck with a slight adjustment: -3 Valkyrie Enforcer, +2 Avigraft, +1 Slay. My win rate is pretty high with the deck.
VoErica Eternal Version: 1.42
this deck got me a 9-1 win streak, even won against howling peak decks. So much fun!
lionpants Eternal Version: 1.42
I can only seem to get not even a 50% winrate with this. Fun deck when Telut goes off and I have won with Chains a few times. Maybe I'm doing something wrong?
Sinlaeshel Eternal Version: 1.42
I'm in the same boat. I love the idea of this deck, and really wanted Lost Scroll to find a home, but in my experience this doesn't stand up to anything playing Howling Peaks, which is everywhere around Diamond II right now.
TheBoxer Eternal Version: 1.42
I'm glad someone is looking for a home for Rhysta.
ETrex4240 Eternal Version: 1.42
Yup, adding this to the Ilyak brews to test before the new season of ETS!