Deck based mainly off the shift mechanic
good amount of removal effects while you wait for shifted units to emerge
shiting or reweave into Ghar, Master Sandmage
is very strong if you can get it early while the opponent has a large hand but if not still good protection vs fliers.
good amount of 3 drops so reweave has lots of targets for each other
2 gold mine as I feel a draw option is needed - when your units emerge they are unlockable so getting in for damage is fairly reliable and the treasure troves are great for powering up Spellstrike Sorceress