core of the deck --
Finest Hour,
Ghostblade Outcast,
Kira, the Prodigy,
Steyer's Eyes,
Helena, Skyguide,
Tarra, Ever Loyal,
Unseen Commando,
Valkyrie Enforcer, and 4x market access (
Warren Delivery or
Justice Etchings).
recent additions:
Veena's Masterpiece -- splashed into time to support this extremely strong card. it provides both unit scaling and card draw for super cheap. however, if you want to be pure justice these can be cut for a litany of other justice cards
Sparring Session -- crazy powerful, especially with ghostblade outcast + any other unit. i did run these in the mainboard for a while but they don't stack particularly well and are abysmal draws when you're top decking from behind. 1 in the market has proven to be very solid
Steelfang Glaive -- can't overstate how good this one is... the versatility (heh) is off the charts, just insane value
gameplay:
- turn 2 kira into turn 3 contracted helena is game over
- t2 kira into t3 steyer's eyes/crownwatch tactic is game over
- t1 ghostblade into t3 tarra is game over; after linking with tarra attack with ghostblade, even if he dies. you get the warcry trigger and then you can exalt onto tarra BEFORE her double power/toughness triggers so she becomes an 8/8, warcry 6, lifesteal...
- use finest hour (or other pumps) to give tarra additional PERMANENT power/toughness. right before the unit linked to tarra dies, play finest hour on tarra. when the linked unit dies, the tara trigger sees her as a 6/6 so she doubles to 12/12. the +3/+3 from finest hour falls off at end of turn, leaving tarra as a 9/9 (instead of the normal 6/6)
- use pump spells on a dying ghostblade to make the pump spell permanent; he exalts with the exact stats/keywords he dies with
unit alternates --
Shen-Ra, Unbreakable,
Hojan, Crownbreaker,
Crownwatch Paladin,
Ursa Squadron,
Charming Steelguard,
Scalesworn Patrol,
Rallying Trumpeteer,
Winchest Merchant.
alternate spells --
Bubble Shield,
Silverblade Intrusion,
No One Left Behind,
Vanquish (becomes a bit superfluous if playing
West, On the Trail),
Smite
market options --
Working Together,
Edict of Kodosh,
Smite,
Copperhall Bracers,
Monarch Cloak,
Pristine Light,
Copperhall Chancellor,
Cleansing Rain,
Harsh Rule,
General Fiera,
Guardian Angel,
Svetya, Lightbringer
reinvigorate is certainly the stronger of the 2 due to giving permanent endurance on top of almost always giving at least +2/+2.
take a stand has been in and out of the deck a couple times. it's good for unleashing onto kiras but it's hard to pass turn in this deck without spending power, you pretty much always have something better to do.
so all that said, i do agree 2 cost pumps are fairly weak and the deck would most certainly work just as well replacing them with pretty much anything else lol
the AI are just so susceptible to combat tricks i find it hard to cut them, especially because the deck already runs ~36 units.
and yeah, crafty is very good but then it's not mono justice :) the manabase also looks a little more inconsistent.
as for the site -- i can definitely see how palace would be better... every card is an absolute bomb and the site has a usable static effect, unlike tower. tower does just enough for me to like it but i've for sure thought about cutting it for a big unit or something similar.
i'll give your list a try today, i'm sure i'll love it because crafty is a disgustingly good card. the real reason i'm hesitant to splash blue is because i've been running this mono j deck for literal years. i've tried every card and every combination, distilling it down to the list above (with a few flex slots like reinvigorate and silverblade intrusion). it was actually kind of freaky when i looked at the ItzTenz list you linked to see our decks were basically identical without ever having seen his deck lol
i would definitely try silverblade over ruffian in the market. i feel like ruffian doesn't really provide something the deck needs (it's mostly win-more) while silverblade can completely turn the tide if you're behind or push you way further ahead.