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Mr. Bluth, Justice is blind.

Gauntlet Deck By
jellydoor

+4

Cost Curve

Type

Faction

Information

core of the deck -- Finest Hour, Ghostblade Outcast, Kira, the Prodigy, Steyer's Eyes, Helena, Skyguide, Tarra, Ever Loyal, Unseen Commando, Valkyrie Enforcer, and 4x market access (Warren Delivery or Justice Etchings).

recent additions:
Veena's Masterpiece -- splashed into time to support this extremely strong card. it provides both unit scaling and card draw for super cheap. however, if you want to be pure justice these can be cut for a litany of other justice cards
Sparring Session -- crazy powerful, especially with ghostblade outcast + any other unit. i did run these in the mainboard for a while but they don't stack particularly well and are abysmal draws when you're top decking from behind. 1 in the market has proven to be very solid
Steelfang Glaive -- can't overstate how good this one is... the versatility (heh) is off the charts, just insane value

gameplay:
- turn 2 kira into turn 3 contracted helena is game over
- t2 kira into t3 steyer's eyes/crownwatch tactic is game over
- t1 ghostblade into t3 tarra is game over; after linking with tarra attack with ghostblade, even if he dies. you get the warcry trigger and then you can exalt onto tarra BEFORE her double power/toughness triggers so she becomes an 8/8, warcry 6, lifesteal...
- use finest hour (or other pumps) to give tarra additional PERMANENT power/toughness. right before the unit linked to tarra dies, play finest hour on tarra. when the linked unit dies, the tara trigger sees her as a 6/6 so she doubles to 12/12. the +3/+3 from finest hour falls off at end of turn, leaving tarra as a 9/9 (instead of the normal 6/6)
- use pump spells on a dying ghostblade to make the pump spell permanent; he exalts with the exact stats/keywords he dies with

unit alternates -- Shen-Ra, Unbreakable, Hojan, Crownbreaker, Crownwatch Paladin, Ursa Squadron, Charming Steelguard, Scalesworn Patrol, Rallying Trumpeteer, Winchest Merchant.

alternate spells -- Bubble Shield, Silverblade Intrusion, No One Left Behind, Vanquish (becomes a bit superfluous if playing West, On the Trail), Smite

market options -- Working Together, Edict of Kodosh, Smite, Copperhall Bracers, Monarch Cloak, Pristine Light, Copperhall Chancellor, Cleansing Rain, Harsh Rule, General Fiera, Guardian Angel, Svetya, Lightbringer

Details

Shiftstone Cost
Does not include campaign cost
28,300

Premium Cost
196,000

Influence Requirements
1 2

Power Sources
14 25 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
6 26 25 9 5

Card Types
34 9 11 1 25

Contains Cards From Campaigns
Stormbreak [Set1107]
Hour of Glass [Set1115]
Separate Ways [Set1155]

Archetype
Aggro

Updated
October 30, 2024

Added
February 6, 2024

Views
1,500

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 30, 2024


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Comments

241ackerman Eternal Version: 24.01.31
Personally not a big fan of the 2 cost pump spells, would rather just play crafty.
jellydoor Eternal Version: 24.01.31
i wish there were more playable 1 cost pump spells in justice but they don't really exist. that's why i only run 2 copies of each 2 cost pump.
reinvigorate is certainly the stronger of the 2 due to giving permanent endurance on top of almost always giving at least +2/+2.
take a stand has been in and out of the deck a couple times. it's good for unleashing onto kiras but it's hard to pass turn in this deck without spending power, you pretty much always have something better to do.
so all that said, i do agree 2 cost pumps are fairly weak and the deck would most certainly work just as well replacing them with pretty much anything else lol
the AI are just so susceptible to combat tricks i find it hard to cut them, especially because the deck already runs ~36 units.
241ackerman Eternal Version: 24.01.31
As I said, crafty is the truth for these lists. Just makes the consistency of the archetype go through the roof. Just posted my list about an hour ago. Give it a whirl, you won’t go back
jellydoor Eternal Version: 24.01.31
oh right i saw your list earlier, just didn't put together it was you lol
and yeah, crafty is very good but then it's not mono justice :) the manabase also looks a little more inconsistent.
241ackerman Eternal Version: 24.01.31
Distribution puts my at 96.8% for hitting crafty on 3, which is better than your decks 95.4% of hitting undepleted power on 3, so it’s actually more consistent, and it’s still mono green, just mono green with with better card selection and an actually good site in the market. One thing I have started testing is the fast market, I was already running bubble with merchant, I like it a lot, even though I lose a crafty hit, I never actually grabbed merchant off it anyway.
jellydoor Eternal Version: 24.01.31
interesting! i didn't run any kind of analysis but i figured having only 2 power that enter without possibility of being undepleted meant my deck would have more consistency. now, anecdotally, i think i can honestly say i've NEVER had a turn 3 where i could only play a depleted power. sometimes i have to sacrifice t1 and rarely t2 for a depleted power but by t3 i'm always playing undepleted.
as for the site -- i can definitely see how palace would be better... every card is an absolute bomb and the site has a usable static effect, unlike tower. tower does just enough for me to like it but i've for sure thought about cutting it for a big unit or something similar.
i'll give your list a try today, i'm sure i'll love it because crafty is a disgustingly good card. the real reason i'm hesitant to splash blue is because i've been running this mono j deck for literal years. i've tried every card and every combination, distilling it down to the list above (with a few flex slots like reinvigorate and silverblade intrusion). it was actually kind of freaky when i looked at the ItzTenz list you linked to see our decks were basically identical without ever having seen his deck lol
241ackerman Eternal Version: 24.01.31
Fast market is crazy actually, I got a free W off it in boss fight, I’m running 3 etchings 3 deliveries now and am very happy with it, also I saw you added a set of silverblades, I was considering switching out trick shot ruffian for it, how’s that been working out? Are you consistently getting 2for or 3for with it?
jellydoor Edited Eternal Version: 24.01.31
that's what i'm saying, fast market feels kinda broken... i could probably afford to play 2 or 3 etchings myself (instead of invigorate) but i love combat tricks, hence adding the silverblades -- and yes, it is almost always 2 or 3 for 1. i used to run silverblades but cut them when i pivoted out of the justice influence build, thinking they'd be worse if they can't make the flyer as consistently. gotta say, i've missed them a lot and they continually blow the AI out of the water.
i would definitely try silverblade over ruffian in the market. i feel like ruffian doesn't really provide something the deck needs (it's mostly win-more) while silverblade can completely turn the tide if you're behind or push you way further ahead.