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Big Fire (Masters in ~1 week after hiatus)

Throne Deck By
goblingravy

+1

Cost Curve

Type

Faction

Information

I just hopped back into Eternal around a week ago after not playing since before Whispers of the Throne came out. After assessing what's new, I built this deck. It's been fun and it got me to Masters fast (although I have been playing a ton in the past few days).

The deck's biggest weaknesses are go-wide aggro decks, because there are no sweepers in mono-fire, and decks with a lot of aegis, especially player aegis. Many games end with a Flash Fire or Flame Blast for 10+ to the dome, so being hamstrung on that is annoying. Hence the Factory Quota in the market, which works well as long it's not removed. There's also Kaleb's Favor, of course.

Against most of the midrange soup in the meta, this deck works quite well, generating card advantage with Mercenary Veteran, Xo of the Endless Hoard, the market cards (which usually swap out a grenadin token or Warhelm), and so on, as well as the straight up draw spells of Volatility and Cauldron Cookbook. The removal works well against lower-curve decks and big Time units alike. You have plenty of relic hate with Oni Inciter, Bullseye, and Bore, which is very necessary right now.

This is a very high-curve midrange deck, verging on control. You want to make sure you have 3+ power in your opening hand, although there are a lot of cards that fetch fire sigils to help there, plus Xo who can always be an emergency power source (though, it's better to play him as a unit if you're able). If you don't attack within the first 4-5 turns, that's often totally fine because you're building card advantage and dealing with enemy threats. However, turn 3 Prism Golem into turn 4 Veteran Mercenary, maybe with a turn 2 Oni Inciter or Clodagh Ascending in the mix, is a strong start that can easily overpower some opponents, backed by cheap disruption like Torch. Expect not to be on the beatdown as much as you are on the control, but take the opportunity when it arises.

If you're looking for some non-aggro Fire goodness, give this deck a try. The surprise factor is very useful (I've had people silence my Prism Golem a fair number of times, lmao) and the deck is pretty resilient.

Details

Shiftstone Cost
Does not include campaign cost
40,450

Premium Cost
213,600

Influence Requirements
3

Power Sources
25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 19 10 4 13

Card Types
25 4 26 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Awakening [Set1095]

Archetype
Midrange

Added
February 28, 2022

Views
1,937

Eternal Version
Valley Beyond

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Deck URL

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Comments

Arcengal Eternal Version: 22.03.02
I'm curious why you're not playing Jekk. It seems to do everything you want to do?
goblingravy Eternal Version: 22.03.02
The 3 drop one? I don't own the campaign. Does seem worth considering though.
marbit Eternal Version: 22.02.02
Obliterate replacing Flash Fire helps against baby aggro with minimal downside. Sear replacing Torch helps against relic weapons and certain combat situations. Otherwise this is kinda what I’ve been looking for.
goblingravy Edited Eternal Version: 22.02.02
I'll try Sear over Torch for sure; Torch being slow now is a bummer sometimes. What does Obliterate do that Flash Fire can't, though? In this deck, Flash Fire can often do upwards of 10 damage. And if you get a Fire Symbol down before turn 5, Flash Fire does the same damage as Obliterate.
marbit Eternal Version: 22.02.02
It takes down obnoxious 1/1 or 2/1 board threats (deadly, lifesteal, etc) and still gets through for 5. I’ve usually won before Flash Fire deals 6.