A mix of go-wide and go-big strategies. The basic idea is to get lots of weenies to buff your wincons and con them to the win.
Token generators:
Kato, Arena Herald - Auto include. Still limping along since his nerf.
Mobilization - Makes 4 tokens after all is said and done. Not bad.
Tattoo Dragon - Pledges and makes units. Also flies. Nice.
Granite Waystone - It's not much, but it's honest work.
Cheerful Shepherd - Can't believe I overlooked this in my first draft. It's bonkers for our go-wide payoff cards!
Go Wide Payoffs:
Crill, Clan Raider - Ult seems nice. Gets bigger for each of your units. Excited to try it out.
Steam Blast -
Piercing Shot on stroids, once you have FFFF.
Edge of Uprising - The deck's namesake.
Kenna, Uncontained - Fetch a spell from your graveyard once you've hit the enemy face with enough dudes. Killer's not bad either.
Other stuff:
Turn to Seed - The second best reason to buy the new campaign.
Wisdom of the Elders - Because drawing cards at fast speed is good.
Maveloft Huntress - Testing the new Imbue mechanic. Killer and Plunder seems a good fit, also.
Will test and refine.