Greetings,
Here's a pile of junk that tries to play
The Witching Hour.
Arach, Razorshaper +
Explosive Potential cuts the cost of our showcase card by 6. On rare occasions, I was able to use 2 Explosives on Arach so that he dropped 9 razorbots at once time. That's not gonna happen often though, but it significantly reduces the cost of Witching Hour while also giving you a bunch of deadly defenders.
Since I'm trying to get a ton of shadow influence to play Witching Hour,
Stealth Strike,
At Any Cost, and
Forbidden Research are a natural fit. Strike and AAC help stall the game so you can play Witching Hour.
As for the market,
Haunting Scream goes well with Arach, especially if you've used Explosive Potential on Arach prior to using scream.
Prodigious Sorcery is pretty much for grabbing AAC. Almost all of the cards in the deck cost 4 or less power, so you can generally afford to decimate.
Tomb of the Azuremage is another win condition since the deck runs mostly spells.
Anyways, it's fun playing WH and then re-reading it to play it again the next turn (usual for free at that point hahahaha). I might change a few things, so its a WIP for now.