This list has performed quite well to my own surprise as I originally created a similar list for Expedition. It went 3 flawless runs before losing to yetis during the 4th run. The deck is combo-heavy and outperforms any other combo deck I have tried in gauntlet (
Katra, the Devoted ain't got nothin' on
Yisha, the Equalizer). Let's break-down card choices and piloting tips:
Copperhall Porter - This is sort of a flex spot. This was
Crownwatch Paladin in the expedition version. Mainly, Porter just helps us get to 5 power -- which is where this deck wants to be -- and works well with
Reweave.
Edict of Kodosh - Added to replace 2 of the
Vanquish spots. Provides a solid answer against those troublesome SS decks while also doubling as a decent answer to fly-heavy decks or text-heavy units.
Evenhanded Golem - A key component to this combo-heavy deck. Naturally, this deck wants you to dig through quickly to find the pieces that will win you the game. If your deck can do its job using only even cards, then there is no downside to this card.
Hojan, Crownbreaker - The deck's main source of stabilizing through use of lifegain. This card will often win games, even if its not part of the combo plan. Works well with
Minotaur Platemaker.
Relentless Deadshot - Our pseudo removal option. This card is typically used to buy time by stunning threats and gaining extra life and occasionally allow for lethal to get through. Another solid companion for
Minotaur Platemaker.
Reweave - Used to get us our combo pieces. I will discuss later your best reweave options, but typically you will be reweaving
Imperial Loyalist.
Silver Shortsword - Not 100% sold on this card but it has done great so far doing its job. At its roots, its a deal-1-damage-and-gain-6-armor-for-2-cost card, which helps stabilize against go wide decks. But gets exponentially better when played with Yisha, the Equalizer on board, becoming a 3/3. And even better if you have stacks of armor before playing it.. A 2-cost 6/6 weapon is enough to tempt me into trying it out. I decided to take this out because I wouldn't always be happy drawing into this, even though it would put in some work under the right circumstances.
Siraf, Grand Strategist - One of your main combo pieces. This is probably the best card you can combo with
Yisha, the Equalizer. Spending 5 to twist into a 6/* unit instead of 1/* is just insane. And another great target for
Minotaur Platemaker.
Vanquish - Unfortunately, Justice doesn't have a whole lot of removal options in even-cost cards. So we rely heavily on Vanquish. Luckily for us though, our end game threats will be alot bigger than anything else we will encounter. This no longer fits in the deck as it now costs 3. Replaced with 2x
Avigraft and 2x
Edict of Kodosh.
Vanquisher's Blade - Extra Vanquishes with some added benefits. Try to save for
Hojan, Crownbreaker or any of our twist units.
Auric Runehammer - Excellent card for any Justice deck because you often get more value than trading 1-for-1's. Can get more value out of it when played with
Yisha, the Equalizer.
Avigraft - Offers us another removal option as we are short in that department. I wouldn't go any higher than 2-of here. I might decide to test
End of the Story in this slot later on, but so far its been fine.
Avigraft is back in as a 2-of.
Imperial Loyalist - Used in conjunction with
Reweave to get our combo pieces. Also makes our mulligans safer.
Inquisitor's Blade - I have chosen to remove
Avigraft in favor of these. Fliers are this deck's weakness and this card helps us play a better air game. Also provides another renown source for
Hojan, Crownbreaker and
Imperial Loyalist.
Minotaur Platemaker - The glue that holds this deck together. This will often be your choice when reweaving
Imperial Loyalist if you already have
Yisha, the Equalizer on board. A shifted, double damage, twist-able 5/5 will often win the game.
Yisha, the Equalizer - The bread and butter. This card allows for
Siraf, Grand Strategist and
Minotaur Platemaker to go off! Also, the 5/5 body for 4 is enough to stop aggro by itself (similar to playing a
Sandstorm Titan but with a different upside).
Crownwatch Standard - The deck really only needs to hit 5 power to top out (
Siraf, Grand Strategist twist and
Vanquisher's Blade spellcraft). Reduces our chances of flooding while adding some additional stability.
Emerald Waystone - Benefits our relic weapons.
PILOTING TIPS:
- Ideally, hands you want to keep are 3 power, 2 2-drops, a 4-drop, and 1 form of interaction (relic weapon/spell). 4 power hands are great too if you have
Evenhanded Golem and
Yisha, the Equalizer in your opening hand. I wouldn't rely on
Copperhall Porter to get you a sigil in time if you're stuck on 2 so I don't count him as a power source when deciding what hands to keep (
Reweave does help here though). 2 power hands are doable against most gauntlet decks. IMPORTANT -- if you have nothing but 4 cost cards in your opening hand, toss it.
- Your main goal is to play
Yisha, the Equalizer on T4. The rest of the game will be just playing cards and twisting units. This deck can grind (and I mean GRIND) late game so just worry about stabilizing the board.
-
Reweave can be tricky choosing which units to play. Keep in mind, the more you play this deck, the better choices you will make with it. Generally, if you reweave
Copperhall Porter, play
Evenhanded Golem. If you reweave
Imperial Loyalist WITH
Yisha, the Equalizer on board, play
Siraf, Grand Strategist then
Minotaur Platemaker. If you reweave Loyalist WITHOUT Yisha on board, play
Evenhanded Golem then
Yisha, the Equalizer. IMPORTANT -- when you reweave Loyalist, the renown triggers first, so it will play the 2-drop of your choice first! Then it will play the next unit of your choice shifted.
UPDATE:
I have updated a couple deck choices with the addition of
Inquisitor's Blade. This is the current list that has given me amazing results! I don't have an exact record but I've gotten another 7 flawless runs in the last 9 attempts only losing to Defender of the Spire and Limitless bosses with crazy luck draws.