This list has performed quite well to my own surprise as I originally created a similar list for Expedition. It went 3 flawless runs before losing to yetis during the 4th run. The deck is combo-heavy and outperforms any other combo deck I have tried in gauntlet (Katra, the Devoted
ain't got nothin' on Yisha, the Equalizer
). Let's break-down card choices and piloting tips:
- This is sort of a flex spot. This was Crownwatch Paladin
in the expedition version. Mainly, Porter just helps us get to 5 power -- which is where this deck wants to be -- and works well with Reweave
Edict of Kodosh
- Added to replace 2 of the Vanquish
spots. Provides a solid answer against those troublesome SS decks while also doubling as a decent answer to fly-heavy decks or text-heavy units.
- A key component to this combo-heavy deck. Naturally, this deck wants you to dig through quickly to find the pieces that will win you the game. If your deck can do its job using only even cards, then there is no downside to this card.
- The deck's main source of stabilizing through use of lifegain. This card will often win games, even if its not part of the combo plan. Works well with Minotaur Platemaker
- Our pseudo removal option. This card is typically used to buy time by stunning threats and gaining extra life and occasionally allow for lethal to get through. Another solid companion for Minotaur Platemaker
- Used to get us our combo pieces. I will discuss later your best reweave options, but typically you will be reweaving Imperial Loyalist
Silver Shortsword - Not 100% sold on this card but it has done great so far doing its job. At its roots, its a deal-1-damage-and-gain-6-armor-for-2-cost card, which helps stabilize against go wide decks. But gets exponentially better when played with Yisha, the Equalizer on board, becoming a 3/3. And even better if you have stacks of armor before playing it.. A 2-cost 6/6 weapon is enough to tempt me into trying it out.
I decided to take this out because I wouldn't always be happy drawing into this, even though it would put in some work under the right circumstances.
Siraf, Grand Strategist
- One of your main combo pieces. This is probably the best card you can combo with Yisha, the Equalizer
. Spending 5 to twist into a 6/* unit instead of 1/* is just insane. And another great target for Minotaur Platemaker
Vanquish - Unfortunately, Justice doesn't have a whole lot of removal options in even-cost cards. So we rely heavily on Vanquish. Luckily for us though, our end game threats will be alot bigger than anything else we will encounter.
This no longer fits in the deck as it now costs 3. Replaced with 2x Avigraft
and 2x Edict of Kodosh
- Extra Vanquishes with some added benefits. Try to save for Hojan, Crownbreaker
or any of our twist units.
- Excellent card for any Justice deck because you often get more value than trading 1-for-1's. Can get more value out of it when played with Yisha, the Equalizer
- Offers us another removal option as we are short in that department. I wouldn't go any higher than 2-of here. I might decide to test End of the Story
in this slot later on, but so far its been fine. Avigraft
is back in as a 2-of.
- Used in conjunction with Reweave
to get our combo pieces. Also makes our mulligans safer.
- I have chosen to remove Avigraft
in favor of these. Fliers are this deck's weakness and this card helps us play a better air game. Also provides another renown source for Hojan, Crownbreaker
and Imperial Loyalist
- The glue that holds this deck together. This will often be your choice when reweaving Imperial Loyalist
if you already have Yisha, the Equalizer
on board. A shifted, double damage, twist-able 5/5 will often win the game.
Yisha, the Equalizer
- The bread and butter. This card allows for Siraf, Grand Strategist
and Minotaur Platemaker
to go off! Also, the 5/5 body for 4 is enough to stop aggro by itself (similar to playing a Sandstorm Titan
but with a different upside).
- The deck really only needs to hit 5 power to top out (Siraf, Grand Strategist
twist and Vanquisher's Blade
spellcraft). Reduces our chances of flooding while adding some additional stability.
- Benefits our relic weapons.
- Ideally, hands you want to keep are 3 power, 2 2-drops, a 4-drop, and 1 form of interaction (relic weapon/spell). 4 power hands are great too if you have Evenhanded Golem
and Yisha, the Equalizer
in your opening hand. I wouldn't rely on Copperhall Porter
to get you a sigil in time if you're stuck on 2 so I don't count him as a power source when deciding what hands to keep (Reweave
does help here though). 2 power hands are doable against most gauntlet decks. IMPORTANT -- if you have nothing but 4 cost cards in your opening hand, toss it.
- Your main goal is to play Yisha, the Equalizer
on T4. The rest of the game will be just playing cards and twisting units. This deck can grind (and I mean GRIND) late game so just worry about stabilizing the board.
can be tricky choosing which units to play. Keep in mind, the more you play this deck, the better choices you will make with it. Generally, if you reweave Copperhall Porter
, play Evenhanded Golem
. If you reweave Imperial Loyalist
WITH Yisha, the Equalizer
on board, play Siraf, Grand Strategist
then Minotaur Platemaker
. If you reweave Loyalist WITHOUT Yisha on board, play Evenhanded Golem
then Yisha, the Equalizer
. IMPORTANT -- when you reweave Loyalist, the renown triggers first, so it will play the 2-drop of your choice first! Then it will play the next unit of your choice shifted.
I have updated a couple deck choices with the addition of Inquisitor's Blade
. This is the current list that has given me amazing results! I don't have an exact record but I've gotten another 7 flawless runs in the last 9 attempts only losing to Defender of the Spire and Limitless bosses with crazy luck draws.