The goal is to try your best to get
Messenger Hawk in your opening hand. However, this deck NEEDS a strong opener to survive in the late game, so if you can't grab a MH, then you'll live. (EDIT: Forgot to mention that you should clone Caiphus with the Hawk. Sorry...)
Your hero is
Caiphus, Wandering King, and you should try to call him on turn 2 and reserve a strong turn 3 play. ALWAYS GIVE CAIPHUS THE BATTLE SKILL.
During the late game,
Dizo's Office can help with control, however it's only helped in about 2 of 5 or so games for me, so if you don't have shiftstone for it, you don't need to craft it.
MAIN GOALS: Control the board, then push for huge amounts of damage right before the opponent takes over.