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KeithPelig's decklist (2nd)

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Cost Curve



Tournament Information


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 2

Power Sources
21 15 12 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 21 21 16

Card Types
32 0 17 3 28

Contains Cards From Campaigns
Into Shadow [Set1004]
Trials of Grodov [Set1006]


February 23, 2020


Eternal Version
v1.50 - Echoes of Eternity

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Deck URL


BonkyBloopy Eternal Version: 1.50.9
Why are you playing Reunite instead of getting it for free off Travers Farm along with some additional value?
KeithPelig Eternal Version: 1.50.9
Reunite is way cheaper than farm, and in this deck your ability to overpower your opponent is greatly dependant on how fast you ramp into the strangers. Furthermore, you defend the farm very poorly so the additional value only happens against very reactive decks
biologynut99 Eternal Version: 1.50.9
I find a xenan obelisk in the market a good thing, since we have so many small units, it can be good at 8 power to be overwhelming them. Just a thought.
KeithPelig Eternal Version: 1.50.9
I 100% agree, I wanted to put Obelisk in my market very badly but didn't find any place for it :/
MickyS Eternal Version: 1.50.8
Any advice on whether or not to destroy the nerfed legendaries?
KeithPelig Eternal Version: 1.50.8
I don't think you should destroy them, they're still super powerfull post-nerf, at least in expedition.
Bloodystr1ker Eternal Version: 1.50.8
Plus, reducing Makkar Stranger to 4/3 doesn't really hurt it that much. The ability it offers to kill a non stranger unit before it deals any damage is just awesome.
RoninX Edited Eternal Version: 1.50.6
The killer cards seem like they make this archetype go from mopey mid-range to awesome. To me, the 1cc on instinct made me quickly move to a 4/1 split with initiation. Especially since Grodov's let's you cast it off its summon trigger. Any changes you would make?
KeithPelig Eternal Version: 1.50.6
For sure that's an understandable change, the reasoning of the 3/2 split was that Instinct is a really bad card without the strangers, so I wanted some killer effects that does something on the early game
JTJag Eternal Version: 1.50.6
Any particular reason why Magnificent Stranger didn’t make the list?
KeithPelig Edited Eternal Version: 1.50.6
The ramp it provides is random and needs him to attack, so it both can be stonewalled by a 3/3 and doesn't let you plan ahead, so in my opinion it's much worse than 2-mana dork.
Aesthetic Eternal Version: 1.50.6
Much props on your performance. To me, this list didn't seem that powerful on paper but clearly I was very wrong. Congrats
KeithPelig Eternal Version: 1.50.6
Thanks a lot !