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Elysian Fun-atic Flyers (Competitive)

Throne Deck By

Work in Progress

Cost Curve




Combo-Control-Draw-ownMILL deck.



using Unravelling Fanatic's insane card draw engine then power to be a creature at the 3rd use.

Consisting of Flyers and Inspired system with less cost creatures to be re-drawn.

Added silence effect to utilize shinanigan opponents.

I didnt add market yet since this is only a pilot testing but it can compete already. I only have Jenniv as my market for primal piece.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 2

Power Sources
16 18 9

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
22 34 6

Card Types
34 7 9 0 25


January 4, 2019


Eternal Version

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 4, 2019



Anima Eternal Version: 1.42
Hate to be a downer on my first comment but feedback is always helpful, this deck is too slow, been playing with it all morning and havent won a single game, it's very difficult to build a board presence on ladder and usually i'm facing 3 or four creatures on the opponent's side before i have managed to get anything out to deal with it without nearly emptying my hand, the card draw engines are too vulnerable when they hit the board and don't stick, so it becomes very difficult to power up what i need and i end up turn 5 with cards in hand that don't have the power to justify their cost, the concept of the deck is really fun and have enjoyed playing with it when i've been able to do stuff but the overall power of the deck is lacking
Ruru4862 Eternal Version: 1.42
yup there are downsides of the draw in-game but to utilize the deck's power is to control your playing. you have to feel the flow of the draw on the first turn til the 3rd turn. What i do is i let the opponent to choose wether to kill "unravelling" and "dusk raider" because both of the cards the opponent benefit the draws but will have draw backs at the end of its turns.

I've been playing MTG and eternal using control decks and aggro thats why patience is always key in winning.
Anima Eternal Version: 1.42
I have also specialised in control in my card game history, hearthstone since release, eternal since a few monthes ago and MTG for 7 years, this deck needs instant speed removal and counters, the main issue i faced was that the key cards were being removed with my opponent's excess mana, throwing in a few counters and bounce (not much hard or soft removal in these colours) would definately help to slow the opponent down in the early game to avoid being beaten down before you can set up or unravelling being pinged by temper, psioninc savant is overcosted for what she does, despite being powerful, and acantha's outrider is way too narrow to be a reliable drop, too many times it winds up being an overcosted body that is dwarfed by what your opponent brings out, that sentinel (cant remember the name), the 5/6 legendary for 4 completely shuts this deck down, a bounce spell would give you the time and oppurtunity to respond, other than that, i like the deck, just needs some tweaks to answer the meta
Ruru4862 Eternal Version: 1.42.2
haha yeah really needs some tweeks mate. Good to hear youve been in the card industry for so long.

but these set have lot of potentials.

actually ive released so much decks on this account. Feel free to check and comment if there are some adjustments.

thanks for commenting I appreciate much all the effort for giving tips and suggestions. Its a compliment to hear guides from Pros