So, another 3F T midrange Archiwasp greedpile, this time I am pretty sure that it's a solid revival of the set 9 TJS archetype pioneered by Stormblessed and others. Essentially, the plan is pretty straightforward: power *AND* influence ramp that can't be blown out by interaction, resulting in massive
Know Thy Enemy plays, along with game-winning Diana and
Marshal Ironthorn ultimates. Furthermore, the still-stupidly-powerful flying mystic ascendant that is
Riftfeeder Wasp turns Marshal Ironthorn into a
Mystic Ascendant when it fetches cylixes.
In any case, try to ramp early, know thy enemy blows up all the go-wide aggro, Vara's there to suppress aegis, and then Riftfeeder + Cylixes just grinds out almost anyone.
Stormhalt Plating is also there to smack back other decks playing that card since sometimes, you just might run into an oops-all-sweepers deck (Combrei equalize or Hooru control).
Overall, this deck can start to play the game fairly early on, and can continue to value grind for a long, LONG time.
Also, hitting Diana's ultimate is just plain silly fun.
First enemy - Worldfire, steall all hand, GG
Second enemy - hyperaggro, no clear, dead by t4, GG
Third enemy - Waxing Moon, 4 topdecks with ping 1 dmg, no relic removal, GG.
4th enemy - even grindier version of this deck, GG xD
What's wrong with me?..