This is an attempt to build a deck around ramping a large number of Primal, trying to replicate the success of similar Time & Fire ramp decks Ferno, Rageborn Fire Sigil Ramp and Time Sigil Ramp.
The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Hi Grundle. Thanks for your comments.
1) Helio seems obvious. I recall having it in but swapping for lower cost cards as I needed more defense while ramping up enough primal. Also, at one point I realized I have barely cards above 5 costs and added Ulixa - though this could be changed.
2) Sundown Accord is an interesting suggestion: it would stifle the primal ramp and surge triggers from Yeti Taunt Patrol, but would start off other effects.
I tried to combine Sundown Accord with Static Bolt and Lethrai Soothsayer in a deck before, but it was unreliable to kick-off. What spell did you have in mind with Sundown Accord?
3) a few of the non-sigil power cards I use have spell effects that trigger damage when Jarall's 8 primal requirement is met.
It might benefit from Sundown Accord. Mono P has to be able to make it useful. You'd probably want to add a market for it though.
I think I'd gut the power base to just Sigils and the double primal influence power. Maybe the warp power.
Thoughts?
1) Helio seems obvious. I recall having it in but swapping for lower cost cards as I needed more defense while ramping up enough primal. Also, at one point I realized I have barely cards above 5 costs and added Ulixa - though this could be changed.
2) Sundown Accord is an interesting suggestion: it would stifle the primal ramp and surge triggers from Yeti Taunt Patrol, but would start off other effects.
I tried to combine Sundown Accord with Static Bolt and Lethrai Soothsayer in a deck before, but it was unreliable to kick-off. What spell did you have in mind with Sundown Accord?
3) a few of the non-sigil power cards I use have spell effects that trigger damage when Jarall's 8 primal requirement is met.
3 - Good point. I'd keep them and maybe cobalt waystone.