Mulligan for Shard or Whispering Wind. Use wind to discard any 3 drop to get a shard or Torgov. Get to 4 power, and play shard. Discard power for cheap giant stat balls. Could probably use more removal, but that's less fun than playing cheap big dumb units. You shouldn't play more than 6 power, instead discard to get gas. You could probably put more justice sigils in there to have more hits off of privilege, but we only need a single justice influence, and we are hopefully using the discard to get our shard, so we don't care about the value later on.