A Classic
Maul Deck, with
Dichro's Ruin and
Crisis of Faith + massive draw.
Know When to Hold 'em on
Gatecrash Trooper or
Mistveil Drake, then
Second Sight or
Heavy Hail to play with.
Edit: some modifications: I removed cards that were too slow, like
Second Sight or
Pinnacle of the Reach, even if the latter is entirely in the spirit of the deck it definitely costs 1 too much to be possible. Sacrificing your turn 3 for a card that does nothing immediately is too restrictive.
Instead I put a full set of
Ancient Agreement, which is the deck's best option against ultra-aggro games, the tempo benefit is just 100 times better than with
Pinnacle of the Reach.
Furious Accusation also brings a lot of flexibility, it allows you to bulk up your hand at the start of the game and does an honorable blast to really damage the opponent, allowing
Maul to become more easily lethal if plan A has not worked as planned.
Finally a great card has come to complete the list:
Winter Tomb, which will not only manage an opposing beast and eating into the opposing HP, but above all will systematically break the aegises which prevent us from placing our
Dichro's Ruin.
I'm having a lot of fun with this deck, it doesn't win against everything, but the winrate is largely positive.
To put it simply, if Dichro's ruin arrives on the table and stays there, the game is won.
If
Dichro's Ruin struggles to come or if the opponent handles it easily, it will be difficult for you^^ But even then, Maul can save you if you have sufficiently nibbled the opponent before.
and sorry for my very bad english, google trad did everything XD
Good game!