First draft of a modern take on an old archetype, Charge Rod. The goal is to play small-ish, utility units with Charge, play
Divining Rod on them and try and hit the big Charge units for free. Getting a
Kaleb, Uncrowned Prince also means you play a free random weapon on all Fire units currently in play, which often leads to game-deciding blowouts. The alternative gameplan is to ramp using
Sindain's Bracers and various Hero units and to play big chargers from hand, hit the opponent and win :)
The powerbase can definitely be adjusted. Other market options and possible deck substitutions are listed in the sideboard. Comments and suggestions are welcome, enjoy the turn 5 highrolls :)