Awkward to block units + piles of removal for blockers = dead opponent.
P1P1 D'Angolo Houndmaster
gave me a heavy incentive to go into Fire. P1P2 Topple
made me consider Justice, but it wasn't really open. Also picked up Shadow Sketch
, making me consider Shadow... but neither of those factions were really open. Ended up being unsure what my second color would be for a bit, but saw some late Shockwave Elemental
s and decided to go into Primal, since it seemed open.
Houndmaster always died as soon as I played it (perhaps because I focused on curving out, and thus played it on turn 2 every time), and I never even drew Steelbound Dragon
. However, Fire Sketch
and Shadow Sketch
were both pretty solid at making my units better at attacking as the game went on. Overall, I'd say the deck functioned pretty smoothly - stuff like Shockwave Elemental
and Scrapmetal Fury
is awkward to block, letting me chip in for damage. Then I finished off opponents with piles of burst damage from stuff like Detonation Cannon
, and Scythe Slash
. Skycrag has access to a ton of reach in this format.
Highlights: giving Scrapmetal Fury +1 attack with Illicit Exchange
, getting it killed off, and chipping in for 10+ damage with the single extra Rustling
after every other unit on the board traded off.