Hello Johnnys and Johnettes! If you're looking for tons of fun with the prospect of random blowouts, then have I got the deck for you!
This deck plays big on
Crown of Possibilities and with many ways to pull our crowns, we can get consistently random skills. Ideally we will want at least 2 Crowns to really start popping off. This deck has 10 ways to draw a crown with
Auralian Merchant and
Display of Knowledge.
Don't be fooled by the curve topping out at 3. This deck likes a lot of power and playing lots of cards. Hopefully you can hit the elusive Destiny + Echo combo to draw oodles of cards to feed to the jank gods. We always want to hit this combo and it isn't always possible since it's a lot of luck. There's plenty of ways to win without it, such as getting huge clockroaches or really nasty
Piercing Grief combos such as Double Damage and Berserk.
You want to hit a single Primal, Time, and Shadow influence as early as possible. Mulligan for this, and don't forget of your available fixing. Don't forget you need a time influence for your
Amber Acolyte. Then you want to get your second Time influence at some point, and finally two of each. You'll want to use your crests later on if possible to start bottoming cards that aren't your destiny + revenge units.
An explanation of all the cards:
Auralian Cargo Deck thinning, power draws, and fixing.
Auralian Contraband is tons of fun too (read: random), and there's always a slim chance you can hit Destiny on a unit if nothing seems good from your random pile.
Dark Return You'll want to pitch this early to market/scout since it's more a tool of drawing your Revenge/super buffed units after they're in your void with Destiny so you can instantly play them for free and draw a card. Don't forget that Revenge is also refreshed after playing it with Destiny from the void so after it dies it'll go back into the deck to be drawn again.
Tock Tick Has Revenge (read, free Destiny) and gets buffed by our
Clockroach. This can also be a great 1 drop against aggro matchups. Don't be shy to play it as a 1/1 early, getting it back into our deck with Destiny is key. Also use it to chump to buy time. Our strength increases the longer the game goes.
Xenan Lifespeaker is our best 1-drop to play on turn 1 if possible. Giving your units lifesteal is huge since we will be looking to draw many units. This also gives us a skill that helps slightly dilute what Crown will be giving us. Additionally, lifesteal is great for helping us buy time as the clockroaches count down.
Annihilate is solid removal. Nuff said
Devour is a great tool to put some revenge units back in the deck. Early on we will want to use this on the opponent's turn, especially with a chump block +
Devour to stop an attack. We also won't have much power early to play the cards we draw. Later on we will want to use it on our turn so we can hit gas + Destiny units to play right away.
Piercing Grief is one of our best units for hitting our Destiny + Echo combo. This has three skills out of the gate that matter to hitting our Crown Echo + Destiny combo (Charge, Lifesteal, Destiny). The more skills this has, the more likely it is going to hit Echo. Note that Crown
can refresh Revenge if it is greyed out (used), so it is not counted. However, we will be happy with refreshed revenge too since it will go back into the deck and give us another shot at drawing it.
Second Sight is a great card in this deck. It can be used to hit power when you're power hungry, but it's especially useful for tossing Echo units on top of the deck, or re-drawing units for more hits with Crown. If you draw a Destiny unit, you can place it on top of your deck before it is played. This is great if you hit the Echo + Destiny in this draw, since it will copy. You can then place one of your Echo Destiny units on the top of the deck, play the other, then draw your top unit which copies again, playing 3 units and giving you lots of draws!
Temple Scribe gives us draws, health, and is a unit for Crown. Also a prime unit for chumping or pitching to Devour.
Twinning Ritual is pretty straightforward. Gives us units, re-draws them for Crown. Classically, Cloakroach is the unit of choice, but don't be afraid to use it on your revenge units too. Hitting Echo with Revenge will give you two Echo + Destiny units in the deck after they die!
Amber Acolyte is more fixing, deck thinning, and power draw. Additionally it's a unit which gives it skills with Crown which is always useful. You may want to cut one if there's a three-of you'd like a four-of.
Auralian Merchant is our merchant for the deck, allowing us to pick up our market crown. Ramping us is also great since we want lots of power. Never leave home without your merchant!
Banish is our main removal and can help us with tricky cards like
Omen of Austerity,
Adjudicator's Gavel, or
Avigraft. Thankfully these have fallen out of favor especially with Reanimator no longer taking up the meta. Unfortunately we do see a fair bit of
Vanquisher's Blade which can hopefully be removed with this as well. You may have to get creative with Killer as well.
Clockroach is the classic card with Crown of Possibilities. Echo means you get tons of clones hitting the same skills. Buffs itself and
Tock Tick. Don't be afraid to toss this to market early, as you can draw it and a copy again from your market later. Unfortunately market roaches don't get buffed.
Crown of Possibilities is our main card of the deck. We want our echo units to hit Destiny and our Destiny units to hit echo. Get this going as fast as possible, and ideally get two going. The third and fourth are where things get really fun and are often where you will close the game out. You'll have to think on your feet a lot with the battle skills you get. You can get a solid unexpected Ambush for free trades, Killer for removal, Deadly + Killer for ultra hard removal, Bond to flood the board with Clockroaches, Ambush + Bond for a really unexpected ambush, and many other things. The possibilities are... endless.
Display of Knowledge is mainly to draw our Crowns out. You may infrequently want to use it for removal if there's a particularly big threat or card with
Vanquisher's Blade coming at you. The quickdraw use may be useful at times if it will blow out a bunch of blockers.
Market Cards:
Excavate is a great card late-game for any really insane Destiny units you may have in your void that you can bring back. Of course, you may need to think on your feet and grab something other than a unit and it can grab this too.
Crown of possibilities Naturally an easy choice. You'll want to grab this first almost always so you can get it online.
Banish Such good removal deserves a spot in our market!
Passage of Eons for the mirror matchup, which also unfortunately can hose us pretty good.
Talir's Unwinding This is probably the best possible deck that this can function in and is a total jank card. If the game goes on long enough, you can draw tons of your buffed up units with Destiny and flood the board like a madman while spamming your favorite emote. Don't craft it for this deck if you haven't hit one in a pack. Or do, I'm not the boss of you. Good potential substitutes are
Xenan Initiation,
Dissociate or
Elysian Banner/
Xenan Banner, depending on what you're worried about. However, nothing is more satisfying than shuffling an opponent's void of 20
Infernus off of
Flamestoker back into their deck while hitting a huge destiny + echo blowout.
Everything should be fairly well explained from the above. However, the short version is get your TPS influence quick, then second T. Get your crowns ASAP, draw units and have FUN! Use your crests to bottom cards that aren't revenge units (with judgement) This deck requires a lot of thinking on your feet and no two games are the same for tons of fun replayability!