Only goal: get a berserk
Sewer Kraken on the board and get it onto face.
Mostly playing defense and setting that up. Counter spells to keep it alive, chumps to hold the wall.
If you have Dusk Raider, save her to play at five power with your Sinister Design. She's a huge target for removal, and too critical to the plan to lose early.
A few fun flex slot cards in there to try out different approaches.