The idea of the deck is to basically say NO to all your opponents creature effect
If their deck is focused around 1 or 2 key units and you shush these then it practically shuts them down
Then while you stop them from playing you have auric interrogator for the draw if obelisk is in play or you have dark returned it
Once you have controlled enough you then play the obelisk to then go for the win
The Horus Traver is in there for influence fixing so i can keep 3 power hands of any color as long i have this unit to fix for the other color i need,
Drawbacks -- unit less or decks that run very few units