This is mostly a fun armory style deck with a lot of interesting decisions as far as gauntlet goes. I think it is a little too slow for optimal grinding, but it's solid enough. It could use some sort of card draw for consistency but I'm not sure what I'd cut. Pull
Treasury Gate from the market when you have time in slower matchups or board stalls to build incremental value. Mostly you just want to get some units and Armor on the board, then build a massive relic weapon and chip away.
Tax Collector is a powerhouse with the ultimate and can often swing a losing position. Look for plays like swing with Artisan, Jadehorn and Armor Smith into big units if you're going to Pristine Light, to get them back for the valuable summon in certain spots where the value is more important than hitting face.
Results:
7 win Labyrinth Treasury
7 win Limitless Possibilities
6 wins loss to Defender of the Spire. I couldn't draw
Pristine Light in 8 turns (one sided board wipe)
7 wins Mindless Aggression
0 win against a Deep Freeze nut draw, didn't draw a Pristine Light after 9 turns or a merchant for harsh rule
2 wins, Rebel Forces. Didn't draw well. Flooded and then drew 2 drops instead of relic weapons. misplay: misread turn 2 banner instead of insignia for missed 2 drop Artisan.
7 wins Highly Skilled
7 wins Power of Progress
7 wins Labyrinth Treasury