This deck is amazing!
4 win cons, all providing absurd card advantage:
1.Beacon of the reach
2.The great rift
3.From Beyond/Maeve
4.The creation Project
Also you have Shen ra speaks and sword in the market, both frequently result in immediate conceding from aggro/midrange opponents.
A few notes: The synergy between the win cons (except project) is insane! I can't believe how many games I got a riftborn out with beacon of the reach and 1 cost infinite cards is crazy. Also Maeve and the great rift both reward the first unit played each turn so ambush synergizes perfectly. Pause for reflection deserves a note of its own because it is highly underrated and its flexibility makes gameplay interesting and creates a skill curve. It gives you an additional market card or silenced unit, retriggers invincibility for medic, and can protect beacon from removal. That said, against aggro I'm almost always using it against the first threat to buy me the extra few turns.
Normally my powerbase is garbage, but this one is perfect! You nearly always get the TTT/JJJ needed to trigger Maeve, and I have never lost to not getting 5f. Display of vision grabs tomes when you need the extra power immediately and crests when you don't. Additionally, Alchemist can plunder any cards you can't play with beacon, but normally you'll get the devo necessary to play everything and just plunder conditional cards to keep the card advantage! I haven't played in awhile, so this beauty climbed quickly all the way from silver and I have no idea what the win rate is, but it's pretty favorable. Enjoy! And all comments and questions are super welcome!
EDIT- Some people are having some consistency or other issues, so I thought I'd offer some more deck playing tips.
1. Keep defensive hands. This deck probably will find the gas eventually because there is so much gas to find, I'm most keeping hands with field medic/desert alchemist and as much mana or removal as I can find, and I avoid hands with multiple copies of the same win-con or even hands with multiple win cons.
2. I've been playing some version of Ambushers+sites since from beyond/Maeve came out and the archetype really does work. You just hold on to Maeve or other win cons till you can immediately defend them or benefit from them nd use ambushers early to survive and later to benefit from the "first each turn" from Maeve and rift
3. deck could probably use xultan conclave, but I'm content with focusing on additional devo to play cards from beacon, use your own preference and discretion
4. display of vision is amazing! I'm using it to kill tokens or early aggro and as a backup against relics, but 95% of the time I'm using it to find the exact fixing I need to optimally play the cards I anticipate needing
I hope that maybe helps a little bit, and I said this in a comment, but the Big Wheel is totally only in my market b/c its good. I never use it, and if you find a card you think helps win better than it does please test and share!
Enjoy
It does suffer from being easy to beat if you know what it does, but I've still got more hash marks in my win column than I do in loss, so I don't mind.
1 - xultan convocation. Desperately needed for consistency
2 - Display of Honor and Display of Knowledge fit far better than vision (especially with better influence like xultan)
3 - Lada, Svetya's Advisor can be useful to progress Rift faster.
4 - if not expedition, let's put SST and stuff in there! Knight-chancellor siraf!
I play mostly gauntlet so can't say for competition, but felt really open to improvements.
Something like this nonsense I threw together.
FORMAT:Throne
2 Calibrate (Set8 #31)
2 Pause for Reflection (Set8 #33)
4 Desert Alchemist (Set9 #46)
4 Desert Marshal (Set1 #332)
2 Display of Honor (Set5 #228)
2 Display of Knowledge (Set5 #233)
4 Ebon Dune Smuggler (Set5 #221)
2 Field Medic (Set12 #39)
2 Hidden Road Smuggler (Set5 #210)
2 Knight-Chancellor Siraf (Set1 #335)
4 Lada, Svetya's Advisor (Set1087 #6)
2 Scorpion Wasp (Set1 #96)
2 Tocas, Waystone Harvester (Set6 #75)
4 Saber-Tooth Prideleader (Set1006 #7)
2 Sandstorm Titan (Set1 #99)
4 The Creation Project (Set1135 #24)
2 Krogar, Burdened Hero (Set13 #436)
4 The Great Rift (Set14 #205)
2 Crest of Impulse (Set3 #251)
1 Praxis Painting (Set10 #142)
1 Crest of Glory (Set4 #243)
1 Crest of Fury (Set3 #266)
1 Crest of Chaos (Set3 #268)
1 Stonescar Painting (Set10 #176)
1 Combrei Painting (Set10 #45)
2 Crest of Progress (Set4 #247)
2 Crest of Wisdom (Set3 #261)
3 Crest of Mystery (Set4 #266)
1 Crest of Order (Set4 #253)
1 Hooru Painting (Set10 #99)
2 Crest of Vengeance (Set3 #264)
1 Crest of Cunning (Set3 #267)
1 Feln Painting (Set10 #77)
4 Xultan Conclave (Set13 #206)
---------------MARKET---------------
1 From Beyond (Set9 #147)
1 Banish (Set2 #207)
1 Feeding Time (Set1 #381)
1 Sword of Unity (Set4 #249)
1 Den of Ordeals (Set7 #208)
I Just put Rift site in the market instead of Reclaimer, and put 4x AP smugglers for more panic buttons/engines access
Really fun deck and has fantastic removal/healing sticks. Came back from 1 hp against double damage boss lol
Great job, though. It's very well designed and I'm sure super fun to play 5-Factions w/ Beacon.