The deck is designed to try and control the board and cheat your pit into play early, hopefully then running away from the game. The combo is to use your Governor to sacrifice a relic, and since the pit is your only relic in the deck, it will always find that. To do that you need relics from other sources, and this deck has 13 options. Two new cards from homecoming, call for aid and severin the mad, and then you have mesmerized moth and a rat cage in your market as a cheap search target. There are plenty of flex slots available as this is my first draft, but results have been good so far.