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Praxis Drarp (Dragon Warp)

Throne Deck By
splinterofchaos

Work in Progress
+1

Cost Curve

Type

Faction

Information

I based this list somewhat off of Praxis Dragons, and I made most of my climb last month with that deck and did very well, but felt that the early game cards like Initiate of the Sand, Rakano Outlaw, and Oni Ronin have little-to-no impact after turns 3 and 4. Against aggro, one will probably just block a Pyronight and get no other value. Against midrange, they chump.

This deck works off the theory that warp cards are good in all board states and better than other types of card draw. A Hipshot off the top may remove a unit from the board or just deal 2 to the opponent, without taking a more valuable resource out of your hand and it likens the probability of drawing power or another threat next turn. This can help maintain card advantage while dealing with the opponent's threats. Warp units also help refill the board more quickly after a harsh rule. Waker of Ancients also helps by pulling dragons out a turn earlier, sometimes at a discount thanks to Crimson Firemaw.

This deck is semi-competitive. In silver and gold, I maintained a 70% win rate which fell to 60% in diamond. Favored against Praxis (64% of 11 games) and Tavrod or other armory decks (67% over 9 games), slightly favored over stonescar (67% over 6 games), but not favored over feln (33% over 9 games).

Cards:
Waker of Ancients: I think the meta under-values this card. Praxis Dragons has strength by being able to put down multiple 5-attack units that one's opponents can't block and this makes that happen significantly more efficiently. Best to play on turn 3 if there's no other play in case a Crimson Firemaw is two cards down. Also fine to play just to help plan out one's next turn.

Cinder Yeti: I used to play Avirax Familiar in this slot, and I found the +1 max power relevant enough most of the time, but it didn't provide a relevant body. Yeti also does some of the same job as Praxis Displacer, though not nearly as good. Still, having warp makes this card valuable for this deck.

Hipshot: A poor torch, but a good thing to have on top of the deck turn 3 or later against aggro, but bad to have in hand. 2 or 3 of this is probably correct.

Dawnwalker: This deck doesn't really care about the Dawnwalkers, but they do help keep up the tempo and provide blocks on the ground.

Crimson Firemaw: The 4-cost discount on your next card is very often relevant. In many cases, one could have a warp card on top and want to play it and the discount may make that possible. This can make a Hipshot free and add the extra needed damage to an Obliterate, Purify, or Torch.

Flamestoker: This card gives this deck a favorable match-up against amory, particularly Tavrod. Good to play before the opponent is expected to harsh rule. It makes Hipshot and Heart of the Vault fatal to Tavrods, which is necessary.

Heart of the Vault: Whether we want this or Predatory Carnosaur, I'm not entirely certain of, but it fits the theme of warping, dealing damage, and drawing cards, so it fits nicely thematically, at least.

Details

Shiftstone Cost
Does not include campaign cost
40,050

Premium Cost
157,600

Influence Requirements
3 3

Power Sources
13 17 8 2

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
19 19 11 14

Card Types
36 2 13 0 24

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Midrange

Updated
January 12, 2018

Added
December 9, 2017

Views
860

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 12, 2018


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Comments

CasaDeAgua Eternal Version: 1.27
A time deck without Worldbearer Behemoth ??
splinterofchaos Eternal Version: 1.27
I'd think the bigger surprise for a time deck is the omission of Sandstorm Titan.

Behemoth is great for decks that care about overstat'd units or playing lots of power, but this deck cares about neither. We would have to cut Flamestoker which helps against armory decks, Heart of the Vault which is a decent body/removal/card draw, or Obliterate which is good ol' fashion removal/burn.

That said, maybe a re-imagining of this deck with Xenan Obelisk, Worldbearer Behemoth. Of coarse you'd need Mystic Ascendant to capitalize on Behemoth. Would probably end up cutting the dragons... and now you have a slower Praxis Midrange. Anyway, just running this experiment in my head, we either abandon the tempo-based strategy this list currently has to get more value out of Behemoth or we decide that the value Behemoth generates on its own makes a cut worth it. I'm not sure what the answer is.
CasaDeAgua Edited Eternal Version: 1.27
I see what you're saying for sure. I've been running a list similar to this one recently that cuts Blinkwolf , Temple Scribe, Dawnwalker and a couple others in favor of Sandstorm Titan and 3 of Workshop Forge another Great Kiln Titan and 4 Predatory Carnosaur instead of Heart of the Vault even though I love the vault, in my experience playing it I really needed the 6 damage to kill opponent's aegis guys or just their generally big guys could consider running both. Basically I ended up making it more midrange that leans toward control than tempo which I think for this deck works better cause this deck in my experience doesn't really function until you get to about 5 or 6 power, so I added in 4 Power Stone and 4 Amber Acolyte. Although I've debated switching the acolyte for Trail Maker but I like that acolyte's power doesn't die when he does. Here's my full decklist I've been running, though. I only have 1 Worldbearer Behemoth so that's all that's in the deck and I'm not sure it really fits in this deck to be honest. The few times I've actually drawn it, it usually just dies the next turn or I already have enough power that it doesn't really matter, but I guess it does improve future draws. Anyways, here's my list that I've been having pretty good success with even though it's pretty fundamentally different from your list:

3 Torch (Set1 #8)
4 Power Stone (Set1002 #4)
4 Purify (Set2 #176)
4 Waker of Ancients (Set1002 #16)
4 Amber Acolyte (Set1 #93)
4 Cinder Yeti (Set1002 #1)
4 Crimson Firemaw (Set1002 #3)
4 Sandstorm Titan (Set1 #99)
2 Xenan Obelisk (Set1 #103)
2 Soulfire Drake (Set1 #47)
3 Waystone Infuser (Set2 #63)
3 Workshop Forge (Set2 #182)
1 Worldbearer Behemoth (Set3 #87)
1 Flamestoker (Set2 #32)
1 Passage of Eons (Set1001 #3)
4 Predatory Carnosaur (Set1 #118)
2 Great-Kiln Titan (Set3 #49)
3 Fire Sigil (Set1 #1)
4 Granite Waystone (Set3 #1)
3 Time Sigil (Set1 #63)
4 Amber Waystone (Set3 #51)
3 Crest of Impulse (Set3 #251)
4 Praxis Banner (Set2 #171)
4 Seat of Impulse (Set0 #54)

I only have 1 flamestoker as well but I would definitely add it to the list if I had another. Passage of Eons is surprisingly good as a one-of i've found. Any matchup against control or midrange usually ends up in a board stall where drawing Passage of Eons can just win you the game immediately. Especially effective against Feln Reanimators that have vara up or I once used it against a elysian board that had cirsco and a huge weapon on him where I was able to win after playing the card. Could still be wrong to have in the deck, but it's been doing me good so far.