Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Hooru Control - Top 10 Masters, 1st Place Masters Challenge Tournament - Updated List

Standard Deck By
Erik9099
The Great Parliament

+21

Cost Curve

Type

Faction

Information

Hi all, Erik9099 here, bringing you the deck I used to win this past weekend's Master's Challenge Tournament. I've also been playing this deck in top ~50 masters throughout the month to great effect, peaking at rank 1 and currently sitting in the top 10.

I think this is one of the best deck in the game at the moment, and when played optimally I think it's the best deck overall. The core card of this deck is Svetya's Sanctum, a powerful relic that allows you to amass an army of tokens to gum up the ground and kill your opponent with. However, the deck can easily win without sanctum by playing a traditional control plan, with the maximum amount of card draw in 4 copies of :Strategize, Wisdom of the Elders, Privilege of Rank, and Honor of Claws. These spells draw you into your removal: Defiance, Snowball, Permafrost, Ice Bolt, Clan Tactic, Pristine Light, Hailstorm, and Harsh Rule. The deck is rounded out with 4 merchants to get silver bullets or finishers out of the market, as well as 2 copies of Martyr's Chains as maindeck finishers. Not only is Chains extremely powerful on its own, but it swiftly transforms your horde of 1/1 and 2/2 sanctum tokens into unstoppable behemoths.

Post-Tournament Changes:
Went up to 4 permas to combat the stonescar menace.

Hope you like the deck!

Details

Shiftstone Cost
Does not include campaign cost
32,600

Premium Cost
185,600

Influence Requirements
4 3

Power Sources
15 18 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 29 26 5

Card Types
8 7 39 1 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Control

Updated
June 16, 2019

Added
May 30, 2019

Views
7,019

Eternal Version
v1.46 - Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 16, 2019

Comments

Ryuzaki Eternal Version: 1.46.9
I am in masters with this deck now. Although I have a suggestion can you consider exchanging 2 copies of harsh rule with 2xEnd of story? The deck will get a good help against aegis decks/negating decks with it's tribute effect.... Also sometimes the warp saves our ass if you know what I mean....
Erik9099 Eternal Version: 1.46.9
I would play more copies of Pristine Light instead of EoS. 3 power is so much cheaper than 6, and you will almost never get to activate the tribute on EOS. If you're having trouble with aegis units, you can always add some more jotun hurlers. For the record, this is a fairly old list and is definitely not optimized for the current meta, so just keep that in mind.
JayMathy Eternal Version: 1.46.8
could you recommend any replacements for vision?
Erik9099 Eternal Version: 1.46.8
Not really, vision is critical for answering relic weapons and annoying relics like sediti's curse.
Comment Deleted
JayMathy Eternal Version: 1.46.8
Dang... I'd really like that card but can't justify getting a whole campaign for it lol
Calibrex Eternal Version: 1.46.8
The card has been clutch so many times.
DeadRiverDraw Eternal Version: 1.46.7
great deck from one who would ALLEGEDLY claim to be the best in the world <3
Erik9099 Eternal Version: 1.46.7
<3
I don't actually claim to be the best eternal player in the world btw, don't think anyone can make that claim at the moment.
EnigmaMind Eternal Version: 1.46.7
Hi all,

I've played against a mono green deck where they use svetya, merciful orene to buff all units and get aegis. How do you win against this deck using this Hooru control deck?

Thanks for your help.
Erik9099 Edited Eternal Version: 1.46.7
Hi again,
First off, mono-J isn't a meta deck, so you shouldn't worry too much about it since you won't see it very often. However, there are some more popular decks that have Svetya, Merciful Orene in their market, and she's very hard to beat as hooru control. The main plan to beat her is to cast Royal Decree to turn her into a seek power. You don't even need to onslaught it (assuming they only have svetya in their market), because you only need to nab the 1 copy of svetya. Wait to use decree until the turn before they would cast her, because otherwise you might miss and get hit by a topdecked merchant into svetya. If you fail to do so, you can still sometimes beat her by overwhelming them with sanctum tokens, but its a lot harder.
Cheers,
Erik9099
EnigmaMind Eternal Version: 1.46.7
Hello everyone,

This is the first control deck I used all of my shards. I like the post-nerf update. I just made it to masters from diamond 2.

Thanks again.
Erik9099 Eternal Version: 1.46.7
I'm so glad to hear it!
:)
EnigmaMind Eternal Version: 1.46.7
Thanks, Erik for the awesome deck. Any other control decks you have in mind? I enjoy playing control.
Erik9099 Eternal Version: 1.46.7
Unfortunately, this is the only control deck that's in a decent spot in the current meta. Winchest and Jennev are grindy midrange decks that are around tier 2 at the moment, and they're probably the closest thing to control apart from hooru.
Axulus Edited Eternal Version: 1.46.7
I honestly don't understand this deck. It is so inconsistent. There is no way to deal damage to the player until you get the sanctum, which can be easily negated with a destroy enemy attachment and sometimes avigraft. I'm 2 for 10 in casual with this deck. I've run into primal influence issues on the draw cards. Also run into people with aegis units which waste a bunch of spells. And with just 3 sanctums in the deck, I've burned through over 25 cards without a sanctum on multiple occasions.
Erik9099 Edited Eternal Version: 1.46.7
I'm sorry to hear that you haven't been having success with the deck. I can give you some advice for what to do in the situations that you've described, but it mostly seems to me like you don't understand how to play the deck, and thus lose many games that you could have easily won otherwise. For the record, most of my losses with this deck feel like they were due to my own misplays, and I probably have more experience with Hooru Control than any other player in the game.
For the "dealing damage" issue, the key is to take things slow and steady. You're playing a very slow control deck, and your card draw is how you're going to win the game. There's no rush to kill the opponent. I usually discard or strategize away sanctum if I draw it in the early game, since I'd just rather have more removal/card draw. Although sanctum is the best way to kill your opponent, a merchant with a palace can do the job in a pinch. You can also merchant for scourge out of the market, which beats most decks on its own.
Attatchment destruction isn't very common to run into in the current meta, but it does pop up on occasion. If you do run into it, my advice is the same as the above. As for avigraft, I would recommend making sure you have a face aegis before making sanctum tokens against decks that run it. You can also hold up ice bolt to kill your own sanctum token in response to the graft.
Primal influence issues are not very common, this is simply a factor of your small sample size of games. I would advise not keeping hands that are missing primal influence, but this shouldn't come up often at all.
There are few-to-none commonly-played aegis units in the current meta, so this is really a function of playing in casual. If you took this deck to a tournament you'd play against very different decks.
The fact is that although Hooru Control is the best deck in the game when played optimally, it's ridiculously difficult to do so. You need to have near-perfect knowledge of what's in your deck as well as your opponent's deck, and be one of the best players in the game. If you can't play it at a near-optimal level, it's really not a good deck at all. My advice would be to either practice a lot more with the deck, or play something a bit easier to master (Praxis Pledge or Stonescar Midrange are good options).
Hope I helped,
Erik9099
OmegaWeapon Eternal Version: 1.46.7
Any update to the deck post nerfs? Or do the sanctums chains and palace still do their jobs properly?
Erik9099 Edited Eternal Version: 1.46.7
Just updated it with my current build. Sanctum is still great, but its a lot clunkier so I've gone down to 3 copies. Chains is still the ultimate win-con versus other slow decks, but its much harder to use versus anything else so I've gone down to 1 copy.
OmegaWeapon Eternal Version: 1.46.7
Ok thanks for the quick reply had a bunch of fun playing the previous build cant wait to try the new one congrats on all your success and best of luck moving forward!
Erik9099 Eternal Version: 1.46.7
Thank you, and same to you!
RemiErrebus Eternal Version: 1.46.6
Great Deck! but i got a question.Why jenev And 1 Palace and Not Winchester merchant and have palace and sanctum in both Deck and market?+ Why not the knife that goes to 0 mana when your under 10 life?
Erik9099 Eternal Version: 1.46.6
Already responded in the other deck page.
BHV Eternal Version: 1.46.6
Whats the plan for the mirror? Is it just a race to whoever drops Scourge of Frosthome first, or is there anything else you can do?
Erik9099 Edited Eternal Version: 1.46.6
There are a few important cards in the mirror. First off, having more card draw means you're more likely to find your win conditions, so card draw is always welcome. Sanctum is extremely powerful, and can often win games before your opponent has time to slam a scourge, so getting a sanctum down early is a big deal. If you both have sanctums they kind of cancel each other out, at which point Martyr's Chains becomes the most important card by far. Not only is chains an answer (the only answer) to an opposing scourge, it also makes your sanctum tokens way bigger than your opponents'. If you are able to decree or vision your opponents' chains, then scourge becomes the key to victory, as an unanswered scourge is not beatable for hooru control.
To be quite honest, I have never actually played a mirror with this deck. I've played against other versions of hooru control, most of which didnt have chains and just died to my scourge. The addition of chains makes things far more complicated, so this is my best guess of how the matchup will play out.
LeadToGold Eternal Version: 1.46.6
I like it! But not a deck to speed climb the ladder. Long games...
TheBergund Edited Eternal Version: 1.46.6
GG!
I am Top5 master and I used an Hooru Control based on your build. I will post the decklist tomorrow, after the deadline for ECQ.
Erik9099 Eternal Version: 1.46.6
Glad to hear it! I look forward to seeing your build!