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Yeti Combo

Throne Deck By


Cost Curve




Yeti Spaghetti.

curtain call, belligerant yeti, and stained honor is a kill.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 1 2

Power Sources
21 9 12 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 26 29 5

Card Types
35 0 20 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Homecoming [Set1005]
Trials of Grodov [Set1006]
Promises by Firelight [Set1007]
Shadow of the Spire [Set1087]


July 5, 2020

July 1, 2020


Eternal Version
Argent Depths

BBCode For Comments

Deck URL



Tentacles Eternal Version: 20.10.06
Where are all the Yetis?
lod254 Edited Eternal Version: 20.07.29
Golem and a 5 cost grazer and 3 cost curtain call? What am I missing?
chaostehjace Eternal Version: 20.07.01
I moved some stuff around, got rid of the market and put in Katra and Razorquill, got the kill with Destiny Curtain Call on Razorquill and two Horrors out. It was a close game against aggro.
Ravager Eternal Version: 20.07.01
Fun combo! I timed it and it took me just over a minute clicking as fast as I could to twist 25 times to face.
Jaxxis Edited Eternal Version: 20.07.01
Got something against sigils, bub? :)

Edit: First impressions... keeping in mind that I don't have the mana to make this work as is, so I had to substitute sigils for cylixes.

The combo is fun, but there isn't enough time to do a one turn kill... unless I'm missing something. There's no way to set up a repeating action in Eternal like there is in Magic (paper Magic, at least, allows you to demonstrate a combo and then say "I'm going to do this X times.") Also, Curtain Call only affects units on the board... so don't be like me and play a Curtain Call off of Destiny, then play the Beligerent Yeti from your hand and think it'll work. I'm a noob. Don't be like me.
Roshi Eternal Version: 20.07.01
Cylix's are absolutely busted. We need 4 Time 2 Shadow and 1 Primal to go off and we can get away without playing sigils at all. This makes sure all our power is getting us to a consistent turn 6 combo. Or atleast as early as possible.
Roshi Eternal Version: 20.07.01
Once you've clicked enough times for lethal the timer stops. Focus on not dying until you have the combo in hand. Avoid playing any combo pieces until you are ready to go off to hide the combo. If you rip one off Grazer that can mess this up, but Grazer is too good to pass up.
abbaabbaabba Eternal Version: 20.06.26
Ahhh, this is what I lost to. (Maybe we even played each other? The ladder is a relatively small community.) Thumb's up for the ingenuity, but I don't think these kinds of combos should exist in CCGs (unless they're very difficult to accomplish and reward the player for excellent in-game decision-making).

How do you find it? Is it super consistent or more not-that-competitive-but-very-fun? Somewhere in-between?
Roshi Eternal Version: 20.06.26
Once I fixed the manabase and tweaked it to this list I started doing pretty decently, but no better than other strategies. I think my turbo fog is still my strongest list, however this is quite consistent and can win without the combo