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Draw ‘n’ Kill 2.0 (Ladder deck)

Throne Deck By
CakeMashers

+3

Cost Curve

Type

Faction

Information

**stalled out at diamond 2. Used this deck to get to masters

Upgraded from previous deck for better PVP. Made it to Diamond 2 so far. Very good win rate.

I get it. It’s an annoying deck to play against. That’s part of the fun! People will rage quit. You may receive hate mail, I know I did! With such original comments as “You’re dog water” or “Learn to play a deck that takes a brain!”. The hits just keep coming!

Pinnacle of the Reach is your most important relic. Get it out as early as possible. The other relics work as a fantastic distraction as they cause the most immediate grief. This is a war of attrition.

Details

Shiftstone Cost
Does not include campaign cost
64,550

Premium Cost
289,600

Influence Requirements
2 4 1 2

Power Sources
15 12 10 13 25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
3 13 51 3 10

Card Types
5 19 31 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]
Shadow of the Spire [Set1087]
Bastion Rising [Set1097]

Archetype
Control

Updated
May 20, 2022

Added
May 17, 2022

Views
1,546

Eternal Version
Unleashed

BBCode For Comments

Deck URL

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Comments

abbaabbaabba Eternal Version: 22.05.18
"I get it. It’s an annoying deck to play against. That’s part of the fun! People will rage quit. You may receive hate mail, I know I did!"

^ I absolutely hate spell control decks in Eternal. Eternal gets midrange and combo perfectly, but it's not well designed for control and aggro. I think the true problem is one of "time."

Usually the quick speed of play in Eternal (despite interactions being allowed during enemy turns) is one of the best aspects of the game. But with spell control always being so viable, that quick speed removes one of the checks-and-balances required for digital CCGs/TCGs with ranked ladders. Control players should be forced to play long, slow games, and they should easily lose the match if they make only a minor error. Hence, they should be properly de-incentivized from using controldecks for long stretches. They should save them for the high parts of the Master ladder and for tournaments.

It should not be viable to use control decks to climb the ladder. That's the frustration. When you're trying to climb the ladder and every opponent is using a control deck, it's more than frustrating-- it ostracizes the playerbase and prevents the game from growing.

I think Eternal is hands down, the best digital CCG around in terms of the succinct card text, speed of play, handling of mana (i.e. Power and Influence), handling of side-decking (i.e. the Market), deck diversity, and on, and on.

But its enabling of control decks are a huuuuge problem that perhaps cannot be solved.

Not hating on you or the builders of such decks, though. Peace.
PandaMan0 Edited Eternal Version: 22.05.18
Agreed. It's really disappointing how many anti-fun cards the devs have started printing, and how much the community enjoys anti-fun decks. Cold Hunt was where it really became apparent, IMO. Unitless control/Beacon control/Dichro's Ruin control/Mill are a far bigger population of the ladder than they ever have been before, which really starts to dampen the enjoyment of a lot of the playerbase.

I agree about the quick games being part of the fun of Eternal. Yeah hyperaggro decks may frustrate some players, but at the game is over in 2-3 minutes, rather than a 10+ minute slog of draw-draw-wipe-draw-wipe-draw-wipe-wipe-draw-draw-wipe-wincon. Save this shit for sweaty tournaments please.
CakeMashers Eternal Version: 22.05.18
One of the better parts of this game is diversity in deck styles without it being a complete paper-rock-scissor dynamic. This deck has it’s place. It’s not OP.

It would be interesting to know how much of the player base really enjoys the game less because of it. Like you said, you see many players using these decks. Begs the question: do they feel that’s their only option to get ahead, or do they actually enjoy that style. I’ve played this game from the beginning, and I love these decks whether I win or lose.

Hope you guys both continue to stick around. It’s a great game.
PandaMan0 Eternal Version: 22.05.18
It’s not a matter of being unbalanced, it’s a matter of being intensely unfun to play against.

Some people in the community (*cough cough* sunyveil *cough cough*) can’t seem to grasp the concept that an ever-increasing amount of anti-FUN decks is unhealthy for the community, regardless of balance level of not.

I have been playing since Defiance and personally enjoyed the game a lot more pre-Cold Hunt. I did have some friends who played but they have also stopped for the same reasons that I am getting frustrated.

As for whether people are playing anti-fun because they like it vs. because they think it’s the only way to ladder, it has to be the former. Again, these decks aren’t OP, and tournaments are often won by aggro or even midrange decks. So I really don’t see any other explanation besides an increase in anti-fun tools offered by DWD and the amount of people who like to stop others from executing their gameplay (“having fun”) in a match.
CakeMashers Eternal Version: 22.05.18
I see. I guess the only time I feel frustrated is when there’s an imbalance. Otherwise, if there’s a certain type of deck that’s causing grief, I look at it as an opportunity to add some cards to my deck to counter it.
PandaMan0 Eternal Version: 22.05.18
Again, counter it or not, win the match or not, OP or not - at the end of the day, anti-fun decks/cards are just that, anti-FUN. The point of the game is to have fun - win or not. At least it is for me.
CakeMashers Eternal Version: 22.05.18
Yep, totally understand your point. I was just offering a paradigm shift so you could still try to have fun.
CakeMashers Edited Eternal Version: 22.05.18
There are counters that absolutely destroy this deck. If you can ramp up enough, Orenes Scepter and Scourge of Frosthome beat me 90% of the time.
CakeMashers Eternal Version: 22.05.18
I can understand that position. Not everyone is going to like this style or what it offers the community.

I have a hard time remaining engaged with the game with any deck other than control. They just seem boring to me.
maslovk Eternal Version: 22.05.13
I feel like there should be more draw. May be some calibrates? We may cut 1 or even 2 Stormhalt platings and 1 Call the hit.
CakeMashers Eternal Version: 22.05.13
You absolutely could. I’ve used calibrate in this deck before (been tweaking it for about 6 months). The large amount of board wipe seems to stall long enough, but totally up to you.
CakeMashers Eternal Version: 22.05.13
The platings come in handy to close out the game quite often, btw. Early game, both plating and call the hit help to get me to two of each justice and shadow influence for board wipes.
maslovk Eternal Version: 22.05.13
Stormhalt plating is really nice because opponent is short on "kill relics" things by late game.