This is the list I used in this weekend's event. I think Strangers is the way to go when trying to break the event's rule, because the highrolls don't just put a huge creature into play, it also buff your other crappy 1/2 cost units and as the game goes on, your board just explode in a really stupid way.
It's the main difference with the other strategies like valkyries, where the units are more powerful on their own but your 1/2 drops are true bricks, and that's what I liked here, you basically
never lose the late-game.
For the card choices, I wanted to overload on units for the sake of consistency, so that's why there's no removals but instead some nice cheatcodes that can win you the game on turn 2 by putting a
Triumphant Stranger in play.
I don't like the idea of more one drops so I stopped at 8, and I wanted some 2 drops because they do double duty ; fixing and more early plays. The rest are basically all lords except for some utility ones, I feel good with the numbers but it's up to debate, especially for the Aegis one since nobody plays interraction ; still, it's nice to prevent a disaster from happening when you're winning or stabilizing.
The manabase really isn't tuned, I didn't do
any math but it's working very well at playing your 1/2 drops on time so good enough for me.
Anyway, don't hesitate to leave a comment and enjoy if you play it, the highrolls are really fun ! Just don't forget it's not a competitive event and that you too
will die against a turn 1
Zal Chi, Herald of War x)
PS : In case you're curious, the other two losses where :
-A yeti deck that successively put on the board two
Wump, Party Starter and a +2 attack lord while vomiting 1/2 drops while I fizzled.
-A valkyrie deck that got an
Elias, the Broken Wing on turn 1.