main deck
tried to make the deck as budget friendly as possible and can be improved with some legendary cards
~NOTE~ retuning or removing the trove and re playing it doesn't reset the count on it - it remembers / keeps track
essentially there is a corresponding cost spell for each cost unit in the deck
I only run 3 of the trove as I have calibrate to find them and usually its difficult to get multiple down in time and 1 is good 2 is better and 3 is great but 4 I think is over kill, and once their count goes past 4 are of no use anyway
notable combos
touch of battle on the grenadin and any burn spell in hand
touch of battle + gilded flames allows you to kill something transform it into a treasure trove draw spell
Alessi, Combrei Archmage + any spell
Marisen's Disciple can play a 1 drop 2 drop or 3 drop as desired - and if you have 2 trove in play on different counts (4) and (x) then you can proc it twice once for the disciple and then the other for the token
market
Kazuo, Melee Virtuoso ultimate/invoke can potentially give you a unit which meets the cost requirements for the trove
Safe Return to put an already played (x) drop trove count back into the hand to replay again
lumen reclaimer to shuffle your trove and other cards back into the deck and start again if you want or have used all your corresponding spells etc
but this could also be grodov stranger but wanted a 4 cost unit to potentially meet the corresponding trove count
shush - as the deck does kind of work better with the aegis so need an answer to vara etc
passage of eons could be bore if you want earlier or only worried about relic removal