This Deck was actually planned to be a Temporal Control Deck, but after running into too many
Send an Agent, I threw this idea out of the window. Neither did I plan using Bhodi & Rhox Forever, but after running into themselves and being completely lost, I chose to use them too.
To be honest, my Power-base building skills are rather abysmal. But this deck works pretty good, partly because of the many cards you can use to get more power (
A New Beginning,
Call for Aid,
Petition and, of course, Bhodi and Rhox).
Both
Banish and Send an Agent are conditional removal for both Units and Relics, the latter part can be very crucial if you run into an opponent running
Dichro's Ruin.
Slay is just an amazing removal spell, especially since it's fast now. Very importantly, it can hit your own units. That's something you have to keep in mind if you have both your Merchant and a Bhodi & Rhox in play. Slay your Merchant before you play
Harsh Rule, or when your opponent plays a removal spell on Bhodi & Rhox, or whenever you somehow need to save them by killing your Merchant. It happens more often than one might expect.
The Market is very wonky. I am sure I want to get rid of
The Great Parliament.
The Last Word is amazing, but also very vulnerable.
Pit of Lenekta is also very good as a finisher, and most likely turns every Bhodi & Rhox you draw into 2 7/7 Worms. Having an additional Boardwipe in market can save your hide, and
Disjunction can both recur your relic wincons and get rid of an enemy attachment that annoys the hell out of you.
So, yeah, I'd be happy to hear opinions and possibilities to improve this deck!
It's not as good as Pit, since you're not trying to hold the board as much, but I like that in this deck, it's a good source of repeatable, slow Slay effects. And it has great synergy with the few units you do play, turning them into real threats quickly.