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Traditional Armory

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This is a fairly standard Armory list updated to use cards from Omens of the Past.

Armory is a control deck based around Relic Weapons, removal spells, and recurring threats from the void. The basic idea is to trade resources with your opponent until both players are at a low amount of cards, and then resolve a Smuggler's Stash to get back a lot of your resources and win the game from there. You are also at an advantage against opponents with non-burn removal spells, as there aren't many good units in your deck to target with those spells. Against decks that don't commit a lot of resources to the board, or are crammed full of removal spells, you can just beat your opponent to death with a weapon.

Omens of the Past gave Armory a gift in Slay. Previously, the worst possible unit to see on the other side of the board was something with 3 or less attack and a high amount of health. Those units dodged both Vanquish and Torch and were usually healthy enough to avoid being killed with a weapon. The most commonly seen of these units were Feln Bloodcaster and Combrei Healer. Now, if you're against a deck that's trying to block, you can just Slay their unit and keep on swinging.

Reforge is good in the situations where Smuggler's Stash is only mediocre. Some games you just don't draw a lot of units to get back, so powering up a weapon - especially something like Charchain Flail - is great.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3 1

Power Sources
14 15 8 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 31 16 3

Card Types
8 13 29 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]


July 21, 2017


Eternal Version
Omens of the Past

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