With the addition of Lost Traveler, we have a few more "removal options" I saw someone saying you can use Secluded Rift to Silence the Lost Traveler to keep the unit removed, so I threw one in. The power base and creature numbers are pretty tight at this point, I don't think more than the 8 spells are required anymore. Still doing more testing to see if there is a reason to bring Bone Music back to main, but now that there are a few more decks running around with that, people probably expect it. Feedback and input appreciated.
The game plan hasn't changed, we still dump as many cards as possible as fast as possible. It's nice that Lost Traveler has Warp, but don't lose sight of the goal to mill. You only really need to remove Lifesteal creatures, it's not worth it to break aegis unless it's the Justice guy that gives units with aegis invulnerable.