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Feln Tempo is Back! (A.K.A. Parry is a Good Card)

Throne Deck By
camomilk
Team Invoke Lethal

+14

Cost Curve

Type

Faction

Information

Back in Armory's heyday, Sir Rhino came up with a little deck known as Feln Tempo which he used to take down a tournament. The deck tore it up on ladder for a few weeks, but after some adjustments and a nerf to Rapid Shot, eventually faded to the background.

Well, no longer! With the help of some new cards from Defiance, I am happy to report that Feln Tempo is back, and hopefully here to stay! This deck is fun and challenging to play, and there are plenty of tough decisions from game to game.

The basic gameplan of the deck is to get ahead and stay ahead by putting some cheap units on the board and protecting them with mana efficient spells - or, tempo: use your cards more efficiently than your opponent. A 2/2 flier can deal a surprising amount of damage if left unchecked!

The most important new tool from Defiance is the card Parry. This innocuous little card is surprisingly good: Against Torch it acts as a counter spell; against many decks it acts as a 2 for one, messing up their combat math; and most importantly, truly shines when combined with a deadly unit like Ripknife Assassin or Kerendon Merchant: the deadly damage kills any unit! No more deciding between Annihilate or Rindra's Choice; just kill their blockers with a deadly Parry.

I won't go over every card in the deck, but the basic idea is to keep the power curve low so we can keep playing cards more efficiently than the opponent. Cabal Countess also helps a great deal by allowing you to do something on the opponent's turn if they didn't play something to counter with Unseal.

Also, a word about Shakedown and Dusk Raider: This deck actually appreciates the nightfall trigger very much. Generally the low power curve means we can use more of those extra cards quicker than the opponent can, and the extra damage has finished off several opponents for me.

I hope you enjoy this take on Feln Tempo. Please leave feedback in the comments!

Details

Shiftstone Cost
Does not include campaign cost
22,200

Premium Cost
150,400

Influence Requirements
2 2

Power Sources
12 17 8 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 40 15 3

Card Types
29 5 21 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]

Archetype
Tempo

Added
January 14, 2019

Views
6,878

Eternal Version
Defiance

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Deck URL

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Comments

Achie Eternal Version: 1.42.3
Can i ask you about the Fenris Nightshade? What purpose does he/she has? Card draw only? Dealing the damage doesn't seem that much of a deal with just Permafrost.
camomilk Eternal Version: 1.42.3
This deck has a problem if you draw too much power and not enough action. Fenris Nightshade is there to help draw out of it.
Achie Eternal Version: 1.42.3
The deck doesn't seem to have that much lifegain, was the 3mana/damage card draw an issue along the way? Was Nocturnal Observer an option anytime? For me it looks better, but i'm curious about your thinking.
DecadentHamster Eternal Version: 1.42.2
Vara looks better maindeck than Gale, being a deadly lifesteal unit she's both a great attacker and Parry target. And isn't Scream better as a finisher than Falchion in the market? Falchion seems meh :/
camomilk Eternal Version: 1.42.2
Falchion isn't really a finisher, more of a stabilizer against aggro. I had Vara in the main at first, and it's pretty nice, but has 2 downsides:
1. it costs 4, a little high for this deck
2. It gets killed by Display of Ambition. That card is mostly a blank against our deck otherwise.
ClubbingSealCub Edited Eternal Version: 1.42.2
Can I ask why you're running frostwave over something like Entangling Vines?
camomilk Eternal Version: 1.42.2
At one point I cut 2 Fenris Nightshade because I felt like I was getting too many hands full of 2 drops when I wanted some cheaper cards to play along side them. So I looked for 1 cost cards, and Frostwaveseemed like a nice fit. It's possible that Suffocate would be better in that slot, probably depends on the meta.
sylveon Eternal Version: 1.42.2
Pros of Wave over Vines:
• fast speed
• can hit a single target for half the cost
• if a game goes long, you have the option to stun three or more units

Pros of Vines over Wave:
• warp
• better against exactly two units

Ultimately I'd say it boils down to preference and the kind of decks you're up against; there are certainly scenarios where you'd rather have Vines in the deck.
PitaDude Eternal Version: 1.42.2
There any passable substitutions for Midnight Gale?
smilefires Eternal Version: 1.42.2
In addition to what's already been said, I'll suggest Bloodscent Avisaur as a similar evasive/cost-efficient unit, even if that's the only dino in the deck.
SasquatchBrah Eternal Version: 1.42.2
Vara, probably, or scream
camomilk Edited Eternal Version: 1.42.2
I think there are several possible substitutions for that slot. Vara, Vengeance-Seeker, Rindra, the Duskblade, Poaching Drake, or Marionette Cross are all worth considering. I went with Midnight Gale for the evasion and cost efficiency, but it can sometimes be difficult to hit the double primal influence on time.
PitaDude Eternal Version: 1.42.2
I'm just low on Shiftstone XD
mauric Eternal Version: 1.42.3
Don't craft gale. It's only really played in this deck atm.
camomilk Eternal Version: 1.42.2
In that case I wouldn't craft the Midnight Gale just for this deck, I haven't tested enough to even be certain it's the best card here. It can be pretty good though. :)
orionalt Eternal Version: 1.42.2
I'm going to try Rindra in that slot