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Jekkadins

Standard Deck By
TheSkeeJay

+2

Cost Curve

Type

Faction

Information

I played this deck on stream for a little while at https://www.twitch.tv/videos/280196295 for the first...hour-ish? Some amount of time. It's the best shell for Jekk, Lone Gun that I've seen so far, he's not particularly difficult to proc and he is amazing when he does. Otherwise, it's a pretty typical Grenadins shell, with Stonescar Scrapper doing the bulk of the work. This deck could probably benefit from a few extra power sources in the form of Seek Power or just actual Power cards.

I have not been super impressed with the Merchants in this version. The version I played for the most of the stream in the link above didn't have them and I think I prefer that version. I don't like needing to pay 3 to grab a tech card in a deck that wants to use it's power doing other things. But I can't deny that having Slimespitter Slug and Azindel's Gift can be game-winning in some spots.

But, yeah, as always feel free to take this and work on it a little bit. Finding cuts seems to be the hardest part, because every card does something important for the deck.

And before you ask, I'm not playing Cull the Deck because it was too slow and inconsistent and I didn't feel like it was improving the quality of my hand enough to justify it over any other card in the deck.

Details

Shiftstone Cost
Does not include campaign cost
47,400

Premium Cost
188,800

Influence Requirements
2 3

Power Sources
20 18 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
28 16 16 10

Card Types
23 3 28 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]

Archetype
Midrange

Added
July 3, 2018

Views
1,303

Eternal Version
v1.36 - The Fall of Argenport

BBCode For Comments

Deck URL

Comments

southpaw Eternal Version: 1.36
Looks like the list I was parroting on discord, same name too 🤔

Papa Jekk ain't nothin to fuck with. I've been shoving him into everything just to see what works.
Kidsoldja Eternal Version: 1.36
I know what you mean about the merchants as i share the same sentiment. I dont think every deck needs to play 4 copies maybe 2 or 3 is the correct amount in certain decks depending on which merchant it is...the only merchants i feel are 4 ofs are the Fire one for his aggresive stats and Time for his ramp passive ability. the other 3 are just mediocre as creatures.
Tombie15 Eternal Version: 1.36
So excited to see where you would take Grenadin with the new set. I rode a variant of your last Grenadin build all the way through diamond and into masters last season, and it's hands down my favorite deck. What are your thoughts on disassembler? I subbed -1 Flamestoker and -1 Gearcruncher for +2 Disassembler (from last season's list) and experienced a world of difference as a result.
TheSkeeJay Eternal Version: 1.36
Yeah Disassembler is great against Hailstorm decks and gives the deck a bit of reach if the board stalls out. I've always liked that guy
southpaw Eternal Version: 1.36
I don't understand, this deck almost never stalls out. I played vs mask the other day and beat him vs two mask ults over the course of 30 minutes, and still had gas in my hand when I won.