Win rate: 99%
Difficulty: 3/5
Overview
Badg here with another high winrate Gauntlet deck. Don't play this in Throne.
Dichro's Ruin's one of my favorite cards, so I have a deck including it with every color combo. This is one of my favorites.
As always with
Dichro's Ruin decks, the idea is get at least 1
Dichro's Ruin up asap, and then control the opponent until you win. If you get one
Dichro's Ruin in the first half of your deck it's almost impossible to lose.
You don't need to jump the gun with your removal, as this deck has a lot of healing. You don't need to destroy every 1-2 strength unit instantly, because chances are you will outheal their damage. Save removal for high value threats. Use
Heavy Hail discard on
Gatecrash Trooper, or
Crisis of Faith if you have more than 1 in your hand.
Elvish Swindler almost always will grab
Dichro's Ruin unless you already have one and don't have a
Pinnacle of the Reach and it's discounted via
Passionate Artisan.
A lot of the time the AI will destroy your
Execution Pit, even if you already played the ultimate / it does nothing when destroyed. They actually serve as a buffer to your good relics.
Sometimes if you haven't drawn a second card this turn yet (no
Pinnacle of the Reach), you can use
Rabbit's Foot and then a draw card to gain an extra power to curve out.
A
Gatecrash Trooper or second
Crisis of Faith in your hand make for great market swap targets.
Optimal card play ordering
You really only need 1
Pinnacle of the Reach and that's more than enough. Ideal dichro/pinnacle order from
Elvish Swindler would be dichro > pinnacle > dichro > dichro > dichro. Exception could be made for a pinnacle over the 4th dichro if you're scared of your pinnacle being removed and you don't have a lot of draw in your hand.
Know When to Hold 'em should always be played after
Reflection or
Ancient Agreement unless you only have one
Gatecrash Trooper left, otherwise you lowering your chances to get multiple
Gatecrash Trooper draws.
Reflection should always be played before
Ancient Agreement, because
Ancient Agreement could play the destiny'd version afterwards.
Play
Passionate Artisan before
Dichro's Ruin on turn 2 unless the deck you are playing against has
Eilyn's Favor, or may play a charge unit or unit with a summon damage effect (will auto-die with dichro).
Sometimes when playing
Crisis of Faith you don't want to play this turns power prior to playing, as it will give you an extra draw, and chances are you will draw a power anyway. Every extra draw can multiply into more draws because of
Gatecrash Trooper and
Reflection with destiny.
Mulligan
You mostly just want
Dichro's Ruin.
Passionate Artisan is good too.
Market
Use
Know When to Hold 'em if you don't need removal to grab a
Gatecrash Trooper. If there are none left in the deck, you could still use it to grab a
Reflection with destiny.
You can use
Sinister Rumors to draw a
Gatecrash Trooper from your void after discarding it with
Heavy Hail,
Crisis of Faith, or hand overflow
You could swap out
Bore for
Poison the Well or
Invasive Species or
Swift Refusal.
Influence
You need 2 blue, 1 purple and 1 red to play every card. After 2 blue 1 purple and 1 red stack purple for
Amethyst Waystone.
Comment if you like it, the comments get me to post more decks! Chances are I have a deck built around your favorite card.
maybe hard match up with AI when they had big and fast damage/lifesteal buff bcs we also make them draw it faster, and we take time to recover or set up. But thats just a unlucky part according best removal we had. Nice thanks dude 👍🏻