In theory, the game plan should be to negate and remove your way to victory, in practice the lack of real win conditions and the shaky mana base make this a really bad deck, it is a fun list to run when you just want to play some draw-go control, and was pretty good during the hyper greedy 4 Channel the Tempest Chalice meta, you can still have a couple of good laughs now, and maybe with argenport support in set 2 this deck can become a thing.
Other than that- Am I missing something, or is Feeding Time a better version of Deathstrike if you're running Primal? I'm just not sure why I seem to see so many people running Deathstrike in Feln decks instead.
On Feeding Time, I just prefer to have the fast spell, we don't like to tap out on our turn since we have so many fast spells, Deathstrike lets us choose between killing an unit if it becomes threatening or negating a spell/firing off a Celestial Omen.
Feel obviously free to modify and test different versions of the deck, you never know something isn't good for sure until you've tested it.
Thank you for commenting!