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Tavrod Quartermaiden

Throne Deck By
CrazyLou

Work in Progress
+1

Cost Curve

Type

Faction

Information

After earning my campaign cards, I thought I'd take a crack at the deck-grinding minotaur himself, Tavrod, Auric Broker. I don't have the cards to make a full-on Armory deck, but what I was given through my packs to this point were three Statuary Maiden. As it turns out, three feels like a magic number for this particular deck, and it's served me well enough on ladder that I'd see about how to improve it. I feel that, as it is, it can easily take me up to Diamond, but I'm willing to be proven wrong.

As he does, Tavrod, Auric Broker carries games away sometimes. When he doesn't, card advantage from the Quartermaiden combo tends to help grind out the game. I'm not completely sold on the Auric Interrogators as a source of draw, but he holds weapons well enough and at the very least is a unit for aggro to point their Torches at while I stall for a solution. I'm personally a fan of Ornate Katana, especially in conjunction with Oni Quartermaster and Copperhall Paladin

Obvious missing pieces here are Harsh Rule numbers 3 and 4. Stray into Shadow is standing in to an extent, though I find it has its own niches with buffed and naturally-beefy units, and I'd like to find a way to not cut it entirely. Slay is also a card that would be nice to have more of. Crests will most likely be added as I collect them.

I welcome constructive criticism, though I'm hesitant to craft too many expensive cards in the current metagame. I can already see a few easy cuts to be made once I know what's worth including.

Details

Shiftstone Cost
Does not include campaign cost
18,400

Premium Cost
102,400

Influence Requirements
1 2 2

Power Sources
12 16 12 15

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 28 20 7

Card Types
23 14 13 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]

Archetype
Control

Added
December 21, 2017

Views
778

Eternal Version
The Dusk Road

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Deck URL

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Comments

JyronStone Edited Eternal Version: 1.27
I suggest cutting all of the non-Katana weapons along with the Minotaur Lighthoof and Streetwise Informant, as Statuary Maiden should keep your minions well-armed and Unblockable doesn't add much to the deck since your minions will already be getting large from Tavrod and weapons. Then, add in these cards in their place:
Torch: Just a plain good card all around. Bonus points for being a way to forcefully pop minions to turn into cudgels during a Maiden-enforced stalemate.
Quarry: Digs through your deck to help you get to the good stuff faster.
Smuggler's Stash: Powerful refuel method to take back any destroyed or milled Tavrods/Maidens and weapons. Don't need to add more than 2 of these, however, as it's a heavy card and gives back plenty of cards as-is.
Sword of Icaria: Nice cheap relic weapon to control the board with, becoming a beefy 8 attack swing for 3 mana when pulled from Tavrod. The Warcry is a nice bonus too.

Once you get more Slays I'd suggest cutting the Copperhall Paladins for them, as his effect is very slow and can possibly lead to you getting blown out if he gets removed after you use him for ramp. If you need the Lifesteal you can keep Lethrai Falchion around, and if you need the Justice ramp you can run a copy of Privilege of Rank, as it will activate when milled by Tavrod or Quarry.