Have fun zooming through fast games!
Here's the nuts:
T1 play any mage
T2 play hammer and drop all 1 cost mages on the board
T3 have stand up and win
... this deck is capable of t3 win/concede quite often
It's probably right to cut a few Spire Spellsword and add a couple Kosul Battlemage, but I'm all in on the "nuts" above.