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These are not the weapons you're looking for

Gauntlet Deck By
arcade
Arcade+5600

+10

Cost Curve

Type

Faction

Information

This is by far the most fun deck I'm playing in gauntlet now, even though it doesn't have the highest win rate. I've been trying to build a decent deck around Kaleb's Sanctum, and Empire of Glass brought some new additions that finally make this viable. The deck is all about abusing synergies around playing weapons, without having to waste any card slots on actual weapon cards.

https://i.postimg.cc/RC64y8mp/C6319-DEA-CD4-A-4-EA6-BE4-B-95-DCB9862-B8-E.jpg


Playing weapons for free


Ijin, Walking Armory - once you reach 6 justice influence, you get a free 4 cost 4/4 weapon each turn per Ijin (given you have another unit to play). Kodosh Evangel and Icaria, Valkyrie Captain are here to help ramp into that influence threshold sooner.

Jishu, the Burning Brush - plays free 1/0 overwhelm weapons on every Oni you play, and there are a total of 18 Onis in the deck (and 1 in market). While the weapon isn't big and shiny like Ijin's, the goal is to fill the board with weaponed up units for Kaleb's Sanctum.

Rewards for playing free weapons


Watchwing Support - buffs the next unit we draw each time we play an attachment (includes itself). This is often my preferred first 2 drop. The random cards you get in your market from warping this isn't important.

Lynax, Moltenwing - another fantastic addition from Empire of Glass, this unit deals damage equal to a weapon's cost whenever we play one. That's 4 damage per Ijin trigger, 1 damage per Jishu, and however much you manage to get with Sanctum. Also keep in mind that you can buff her with Rust Grafter so that her triggered damage gets decay.

Oni Quartermaster - the classic. Be careful about playing out multiple though, as you can quickly deck yourself with Sanctum in play.

Going to market


Kaleb's Sanctum - this is the real card the deck is built around. I first started the deck with 4 copies main deck, but found that drawing multiple copies is bad, and there were definitely times when it just sits in hand or on board not doing anything. In this latest iteration, Sanctum is moved to the market, and we have 8 cards that can fetch it when appropriate. Appropriate basically means you've managed to get a board with at least a couple of units with weapons, and hopefully at least one way to capitalize on playing additional weapons. One of the funnest aspects to playing Sanctum is you can get multiple spellcrafts at once when you reroll your weapons at the start of the turn, so slow down and take a look at all the new weapons that got played and plan out the spellcrafts.

Rujin, Conflict Within - a big Oni, can kill an enemy unit on summon, and can produce an exalted weapon on death. Replace with another large Oni to reduce shiftstone cost if needed.

Hammer of Glory - for when you really need to play a weapon to remove/silence something troublesome and don't have a better option.

Pristine Light - this deck's units are small early on, and very large later on once your weapons are active. Hence removal options are focused on dealing with large early threats. Replace with Harsh Rule to reduce shiftstone cost if needed.

Details

Shiftstone Cost
Does not include campaign cost
27,900

Premium Cost
195,200

Influence Requirements
3 3

Power Sources
20 23 18

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 25 24 4 6

Card Types
39 6 10 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Shadow of the Spire [Set1087]

Archetype
Midrange

Updated
December 31, 2020

Added
December 30, 2020

Views
2,913

Eternal Version
Empire of Glass

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Deck URL

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Comments

Random_7945 Eternal Version: 21.01.08
Cool concept that makes use of weapons and Sanctum. Will this deck be better to have some weapons maindeck for the onslaught effect of Jishu?
arcade Eternal Version: 21.01.08
I personally prefer having more units, but did you have a weapon in mind?

Problems with non-relic weapon cards include - they’re useless without units, give opponent easy 1 for 2 targets, and once Sanctum is played you only get one new weapon per unit.
DekanvonWelt Eternal Version: 20.12.23
I like this very much!
Changed out the 1-cost Onis for Markmakers and Granite Acolytes because I sometimes struggled to get weapons in play.
arcade Eternal Version: 20.12.23
Thank you!

At least with the way I’ve been playing this, I find it more useful to have the 1 drops to have more potential chump blockers early on. Maybe going down to 3 or 4 1 drops is better?

Another idea for if you’re having trouble weaponing up, use one copy of Markmaker or Malaga Munitions in market to replace Bore could be good.
drewbagel423 Eternal Version: 20.12.23
This deck is awesome to pilot. Really good work putting this list together.
arcade Eternal Version: 20.12.23
Thanks for the feedback!