Okay so here’s the concept. Frankly, two faction
Jufi, Sprite Seer was awesome when its combos fell into place, but was too combo reliant to be really consistent. I saw way too many losses that direction to keep going there.
Combrei Blueprints added a much-needed win condition with overwhelm. You can blow Jufi up all day but if they can chump block, she’s still mostly pointless. It’s the same with
Behold the Truth - it pushes overwhelm and usually a +4/+4 buff to your board and the damage is often much-needed.
Alternatively and another reason I went with the added Justice faction here is
Evacuation Plan in the market. When your opponent does have board advantage over you and your board is decently full, you can make a very large guy with potentially overwhelm, regen, deadly, killer, charge, flying- and he’s huge so even using his killer ability WITHOUT deadly is ridiculous. I did learn very quickly that it IS an exhausted sentinel, so always wait until their turn, block all of their guys, and pop it before damage calculation. It also gets rid of things like
Permafrost on Jufi, so it’s very useful.
I added
Manacles because you need more than a single stun, it costs 3 power and most of the time aggro does not carry much removal for it, and stealing it doesn’t make it stop working.
Hifos, Reach Captain is so toolbox here that honestly, I don’t know why anyone would build this deck without him. He power fixes, draws for Jufi, stuns and makes himself bigger- what’s not to like?
I haven’t looked through all of the Jufi builds here yet, so if this is too similar to another person’s deck please let me know in the comments. Also any ideas are always welcome. Currently the only losses I’ve had, I got stuck at 2-3 power and couldn’t draw out of it fast enough. So yes, you do need the 5 power searches and 3-5 power for this to properly work. That said I hope you all enjoy! Thank you for taking a small look in my head today.