This new set has a lot o good cards in it. Aggro, Tribal, Mid-range, and Control got enhancements.
I brewed this deck for Expedition. With the intent of the deck functioning with a low shiftstone expenditure.
The deck is fun. Onto the card list.
The kills spell. It's just char. Hold onto it until you'll benefit the most from it.
Boost your unit cards. This deck is heavy on units. I think it's 34 total, so you should always have a target for them.
Draw Strength is always a good card to play. It costs 1. If your playing against another aggro deck. The unit you want to survive will. You can also boost the next 3 units in your deck.
Warhorn is the WinCon in this deck. Anytime you damage your opponent with the attached unit, you draw a 2/2 that costs 2 to play. The flexibility is nuts with the card.
The unit list. The meat of the deck.
Oni Samurai is a beast. A char really is the only threat to it in Expedition. He'll generate value early.
Oni Patrol provides constant pressure.
Minotaur Oathkeeper gives a boost whenever placed on the battlefield.
This deck has a lot of value aggro units. Try it out folks. It's a fun deck to play.
I know this is a pauper (only commons) deck. What would be some first uncommon/rare upgrades?
I swapped out the Ancient Manuals for 2 Fire Sigils and 2 Justice Sigils. The depletion slows the deck down, and I had trouble playing Shavka Evangel.
I'm always influence paranoid in this game though. That sigil is the worst influence fixer in the game.