Since I've gotten bored of searching for something utterly broken within the last expansion, this is what has come up instead.
This Deck is not super strong, nor is it undefeatable, but its kinda fun to play and can become wormy, once it gets rolling.
The Gameplan ist pretty simple:
1. play many Monks
2. play many Worms
3. play some flying Bugs
4. win or lose
Time Etchings - it should stay unitless, thus this was bascily the only choice
Forget - 2x Silence at Cost 1 + it also triggers
Wurmstone and
Initiation Bell
Wurmcalling - gives you 2 Worms OR plunder/market material
Waystone Gate - Helps ramping and also gives you a free unit at 3rd use
The rest of the deck should be pretty straight forward
I'd welcome suggestions on making this even wormier (unitless of course)