Play little dorks, draw cards, make a giant relic weapon. Think about your units as +2/+2 for your kalis, don't chump block/attack too much or your kalis will be small. It's pretty good since people stopped playing relic removal.
The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Deck Rarities
23 21 24
Card Types
19 8 23 0 25
Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]
Archetype
Combo
Updated
June 19, 2018
Added
April 20, 2018
Views
4,221
Eternal Version
Lieutenant Relia, New Client, General Fixes, Unit types
Great deck! Super fun. Came back against a perfect start by an opposing feln infiltrate player (3 dark returns, 2 West Wing, 2 Mirror Images, Devastating setback that hit me 5 times). Would have won but decked myself. Still satisfying.
FYI, YouTuber thatresolves made a video featuring your deck. It was of pretty high interest to me as your deck basically inspired the one that I used to make masters this season. It was a good video.
How does this win vs haunting scream? Opponent just continually cycles Direwood Beastcaller via Haunting Scream and Dark Return with a Gorgon Fanatic sprinkled in between and you lose.
Make a 24/24 kalis, then get it back with disjunction and make a 48/48 kalis and they lose. Could also play madness if you want to target scream decks, steal their infiltrate untis.
I LOVE this deck. It steals a lot of games. However I had to make some tweaks to smooth it out a bit. The power base seems funky on this. Why not run all 8 crests? Why just 25 power? You are running:
25 total power (4 crests)
15 fire power (20 fire cards in deck)
10 time power (16 time cards in deck)
12 shadow power (26 shadow cards in deck)
Here is what I've done:
27 total power (8 crests)
14 fire power cards (20 fire cards in deck)
14 time power cards (16 time cards in deck)
15 shadow power cards (24 shadow cards in deck)
While the deck does lean toward the shadow faction slightly, you really want access to all 3 influence immediately every time, which is much easier with my adjustment. The additional crests work wonders late game adding more synergy to the wisp/vault combos the deck provides (sadly the scout works after the vault's card draw.)
Also, my version runs 4 disjunctions and 4 torrents of spiders. It seems clunky but it's just so reliable. In the one game I drew 3 early disjunctions, they were all extremely helpful. I will test with 1-2 hydras soon, replacing 1 disjunction and/or 1 torrent of spiders.
Glad you're enjoying it. Thank you for the feedback. I like your version for a control meta and my version for an aggro or balanced meta.
I don't play 8 crests because I can't easily reset the board, so I lose to aggro if my power is depleted. Maybe 5-6 crests would be better than 4, but they are not as important as you would think in the late game because vault is such a powerful draw engine. I had 12 time sources (you said I had 10), I've partially taken your advice and added 2 more time sources. I need TTSF so even though I play more shadow cards, I need more time sources especially because most of the shadow cards are not essential early.
Torrent and disjunction are the late game power plays. You don't need 4 of each because you draw so many cards, although it is tempting because they are so good when you play them. The deck just doesn't function if you don't draw enough units, I am already cutting it close on my unit count so I wouldn't cut any.
The hydra is for inevitability, allowing you to 1-shot someone with kalis even if they spam the board (with gearcruncher for example).
i haven't played either of these lists enough to say with certainty which is the best approach, but i have always wondered why Dizo, Cabal Chairman couldn't find a place somewhere
Ephemeral Wisp has been so good in this deck I wouldn't cut any, especially since they get silenced less often in this meta. There is a limit to how many sacrifice cards you can play, Stonescar Scrapper and Dizo, Cabal Chairman would put the deck over that limit imo. They also turn on the opponent's removal on and make it awkward to play Bloodrite Kalis. Dizo also doesn't fit with the plan, I am not trying to poke away at my opponent, I'm trying to kill them with a 20+ strength relic weapon. Smuggler's Stash is a reasonable 1-of, but I wouldn't cut the Venomspine Hydra for it since it is a crucial late game card for when the opponent doesn't run out of units.
Good job getting masters with kalis, its very hard to play well.
25 total power (4 crests)
15 fire power (20 fire cards in deck)
10 time power (16 time cards in deck)
12 shadow power (26 shadow cards in deck)
Here is what I've done:
27 total power (8 crests)
14 fire power cards (20 fire cards in deck)
14 time power cards (16 time cards in deck)
15 shadow power cards (24 shadow cards in deck)
4 Combust (Set1 #392)
4 Grenadin Drone (Set1 #5)
4 Devour (Set1 #261)
4 Disjunction (Set3 #63)
4 Ephemeral Wisp (Set1 #84)
4 Quarry (Set1001 #15)
4 Temple Scribe (Set1 #502)
4 Assembly Line (Set1 #29)
4 Bloodrite Kalis (Set1 #397)
4 Madness (Set1 #267)
4 Torrent of Spiders (Set1 #272)
4 Vault of the Praxis (Set1 #480)
2 Fire Sigil (Set1 #1)
4 Granite Waystone (Set3 #1)
2 Time Sigil (Set1 #63)
3 Shadow Sigil (Set1 #249)
4 Crest of Impulse (Set3 #251)
4 Crest of Chaos (Set3 #268)
4 Seat of Mystery (Set0 #61)
4 Xenan Banner (Set2 #201)
While the deck does lean toward the shadow faction slightly, you really want access to all 3 influence immediately every time, which is much easier with my adjustment. The additional crests work wonders late game adding more synergy to the wisp/vault combos the deck provides (sadly the scout works after the vault's card draw.)
Also, my version runs 4 disjunctions and 4 torrents of spiders. It seems clunky but it's just so reliable. In the one game I drew 3 early disjunctions, they were all extremely helpful. I will test with 1-2 hydras soon, replacing 1 disjunction and/or 1 torrent of spiders.
I don't play 8 crests because I can't easily reset the board, so I lose to aggro if my power is depleted. Maybe 5-6 crests would be better than 4, but they are not as important as you would think in the late game because vault is such a powerful draw engine. I had 12 time sources (you said I had 10), I've partially taken your advice and added 2 more time sources. I need TTSF so even though I play more shadow cards, I need more time sources especially because most of the shadow cards are not essential early.
Torrent and disjunction are the late game power plays. You don't need 4 of each because you draw so many cards, although it is tempting because they are so good when you play them. The deck just doesn't function if you don't draw enough units, I am already cutting it close on my unit count so I wouldn't cut any.
The hydra is for inevitability, allowing you to 1-shot someone with kalis even if they spam the board (with gearcruncher for example).
Thanks!
another variant i've enjoyed:
https://eternalwarcry.com/decks/details/Y2Hpin6uVeg/bloodrite-kalis
choses to play Stonescar Scrapper and Smuggler's Stash as a top end over Vault of the Praxis and Venomspine Hydra
also plays only 2 Ephemeral Wisp
i haven't played either of these lists enough to say with certainty which is the best approach, but i have always wondered why Dizo, Cabal Chairman couldn't find a place somewhere
The cards I would most like to add are Xenan Obelisk and Torch.