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8Merch Crown Roach

Throne Deck By
psly4mne
twodiplodocuses+0448

+2

Cost Curve

Type

Faction

Information

I've taken my Crown Roach in a different direction after some testing. Running 8 Merchants has been great to maximize access to Twinning and Crown. They also smooth out the draws substantially. With 8 Merchants, it's more justifiable to run 8 ramp dorks and 3 Alhed, since we're likely to be able to trade them in the market if needed.

Alhed is great at amplifying our scaling to end games, and his Ultimate is very useful, especially with the ramp dorks making it easier to play and ult on the same turn. With the market giving us easy access to Twinning Ritual, it's very possible to make 2 Alheds and bounce them back and forth for huge value. An end game plan that also comes up from time to time is duplicating a Merchant with Echo and swapping it in and out of the market for infinite value.

The 1-of Temple Shihan and Amaran Armadillo are there because their inspires don't stack in multiples, but they put in good work. I might ultimately want more Armadillos in place of Teacher of Humility.

Details

Shiftstone Cost
Does not include campaign cost
77,500

Premium Cost
276,800

Influence Requirements
2 2

Power Sources
20 18 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
22 13 18 19

Card Types
37 8 9 0 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Combo

Updated
July 12, 2018

Added
June 29, 2018

Views
2,018

Eternal Version
The Fall of Argenport

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 12, 2018


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Comments

OneSwellFoop Eternal Version: 1.36
Yeah I played around with Meditation, but it never felt very good whenever I drew it. I really like Journey Guide for the early game defense it provides, and have been playing it over Initiate of the Sands, but Initiate might be nice for getting Crown out one turn sooner.
psly4mne Edited Eternal Version: 1.36
Glad to hear you tried Meditation. I'll probably pass on it then.

My thought on Initiate was that being able to ramp into cards that are in your hand on turn 2-4, especially Crown, would be more important than stacking cost reductions on units you copy. Hands where you plan to ramp out turn 2 Crown or turn 3 Dancer are fairly common. On the other hand, starting a 0 cost Roach train with a single Avisaur is pretty cool. I'm currently trying out a 3 Guide/1 Initiate split and trying to keep track of when one would have been better as the other.
belerino Eternal Version: 1.36
This was also the first thing I tried. So far, I really like having 8 Merchants with crown, pteriax hatchling and chalice in the market. I also think the Inspire one-drop that reduces the cost of drawn units is much better then Initiate here, but mby the deck wants both of them. At least vs the random brews I played vs it seemed pretty fun.
SilentNSly Edited Eternal Version: 1.36
Why dun you put a Clockroach in your market.

I did not think of putting a banner in the market, but it is a nice idea, especially if I plan to splash a third color.

Also, have you consider adding Meditation to protect your Echo units?
psly4mne Eternal Version: 1.36
Clockroach isn't in the market because the buff doesn't hit the market, so it will only ever come out as a 2/2. That said, if I'm marketing for an echo unit it's generally because I haven't drawn one, so it might actually work.

Meditation is an interesting option, but it feels a little too conditional. I feel like it's never going to be right to grab it from the market ahead of time. But it is a potential power boost, probably worth trying.
SilentNSly Edited Eternal Version: 1.36
Actually, I was thinking of replacing Nesting Avisaur for Meditation in the main deck.

You lose a 3/3 flyer and being able to reduce the cost by 2; but you gain the ability to do it at instant speed (useful when your opponent tries to kill it) and increase it by +2/+2.
Werewolf Eternal Version: 1.36
Dumping a clock roach into the market for a Crown then pulling it out later feels great, not gonna lie