There are a number of different decks floating around the ladder and this deck can beat them all. The thing about this deck is that it can take games off of Praxis Ramp and off of Grodov, while also countering and being effective against the other decks people are trying to run to beat those.
This deck takes advantage of any loss of tempo the opponent may have either from lack of power or not drawing into the perfect responses. And with a number of charge and face damage cards, can often finish off an opponent who thinks they have stabalized and run you out of cards.
Vs Grodov - Usually win if my early game goes well and if they don't have more than 2 harsh rule effects.
Vs Praxis Ramp - Again, as long as my early game is fine I will kill them before they get too far. Vanq blade is especially useful here as is Pristine Light
Vs other decks - Take to the skies with an Inquisitor's blade and kill them
The two Vanq blades, depending on the match up, should often just be played without the spellcraft to beat down on the opponent.
At first this deck had no Fearless Nomads and 4 Enforcers and 4 Combustion Brawlers, but I decided I needed a few more things to do turn 1 and, honestly, Fearless Nomad is better than it was thanks to Insignias - I was often able to drop them turn 1. That being said, I didn't make the change because I had stopped winning a lot - so going back to 4 enforcers may not be a bad call. I do think that 4 brawlers was a bit too much, but I wouldn't do less than 2 since the prevention of lifesteal from opponents and people running Prideleader really allowed me to win several games against opponents who thought they might be able to stabilize.
In the market, I used all the cards to useful effect on different occasions. Inquisitor's Blade and Obliterate were the most used by far and were usually game winners. Pristine Light is my replacement for the old Vanquish and it does the job as well. The other two I used less often and I feel that, although I love deepforged plate, it would be the one I would cut since reaching 5 power just occurred less often. The main advantage to Plate over Inquisitor's Blade is the endurance, but for that reinvigorate does the same thing and becomes a combat trick on their turn, often being a 2 for one, especially if the unit were permafrosted. Reinvigorate was great vs other aggro decks, but situational. The sideboard has some ideas as alternative market cards in addition to some of the cards I've already talked about. I'm currently testing Edict of Shavka in place of Deepforged Plate.
Best of luck on the ladder!