The first deck I can really call my own (as opposed to being a default deck or a netdeck with some cards changed around). I wanted a dinosaur deck, and it turned out to be some sort of aggro deck. It's not the fastest of aggro decks but if it gets going the opponent will have a lot of threats to take care of. It's definitely not tournament material but it's a lot of fun.
The basic idea is to use Evelina, Valley Searcher
and if possible Derry Cathain, Ripclaw Rider
to buff some Pteriax Hatchling
and bury the opponent under overstatted units, mostly flyers. Baying Serasaur
buffs itself and helps with drawing cards, Avisaur Patriarch
can help spew out dinosaurs faster and buff the whole board. Buffed Derrys with their ultimate triggered are not to be underestimated either.
This deck has weak removal, mostly being in the form of Scorpion Wasp
and Predatory Carnosaur
. I should probably add more Twilight Hunt
and cut some random cards that don't contribute to the archetype. Advice in that regard would be appreciated. Harsh Rule
can also be devastating, the best I have against it is throwing Derrys at it and pray I can outrun it. It works. Sometimes...
Possible cuts: Avirax Familiar
may not end up working out if the deck really orients itself towards aggro, although it can help with mana screw. The Crystalline Chalice
got there because lots of cards have 2 attack or less (though they don't stay that way if things work out), but it's kinda slow. Cirso, the Great Glutton
is a fantastic ground blocker but again, probably too expensive and not a dinosaur.
Possible need more of: Twilight Hunt
is buff and removal, Clutchmate
can be really useful, especially on a Derry Cathain, Ripclaw Rider
while Evelina is on the field. Twinning Ritual
is also nice when targetting a 5/4 Pteriax Hatchling
Thank you for reading, and I hope you find that deck entertaining.
EDIT: Removed Twinning ritual and Chalice for more Clutchmate and Twilight Hunt, chalice just doesn't fit the deck.
EDIT 2: Changed the lightning strikes for permafrosts.
Version 2.0: Finally added a market, although I remain mostly unconvinced so far. It feels really slow and there has been more times where I had a merchant in my hand doing nothing than times where they actually proved useful. The worldbearer behemoths on the other hand have carried their (considerable) weight repeatedly.