The first deck I can really call my own (as opposed to being a default deck or a netdeck with some cards changed around). I wanted a dinosaur deck, and it turned out to be some sort of aggro deck. It's not the fastest of aggro decks but if it gets going the opponent will have a lot of threats to take care of. It's definitely not tournament material but it's a lot of fun.
The basic idea is to use
Evelina, Valley Searcher and if possible
Derry Cathain, Ripclaw Rider to buff some
Pteriax Hatchling and bury the opponent under overstatted units, mostly flyers.
Baying Serasaur buffs itself and helps with drawing cards,
Avisaur Patriarch can help spew out dinosaurs faster and buff the whole board. Buffed Derrys with their ultimate triggered are not to be underestimated either.
This deck has weak removal, mostly being in the form of
Scorpion Wasp and
Predatory Carnosaur. I should probably add more
Twilight Hunt and cut some random cards that don't contribute to the archetype. Advice in that regard would be appreciated.
Harsh Rule can also be devastating, the best I have against it is throwing Derrys at it and pray I can outrun it. It works. Sometimes...
Possible cuts:
Avirax Familiar may not end up working out if the deck really orients itself towards aggro, although it can help with mana screw. The
Crystalline Chalice got there because lots of cards have 2 attack or less (though they don't stay that way if things work out), but it's kinda slow.
Cirso, the Great Glutton is a fantastic ground blocker but again, probably too expensive and not a dinosaur.
Possible need more of:
Twilight Hunt is buff and removal,
Clutchmate can be really useful, especially on a
Derry Cathain, Ripclaw Rider while Evelina is on the field.
Twinning Ritual is also nice when targetting a 5/4
Pteriax Hatchling.
Thank you for reading, and I hope you find that deck entertaining.
EDIT: Removed Twinning ritual and Chalice for more Clutchmate and Twilight Hunt, chalice just doesn't fit the deck.
EDIT 2: Changed the lightning strikes for permafrosts.
Version 2.0: Finally added a market, although I remain mostly unconvinced so far. It feels really slow and there has been more times where I had a merchant in my hand doing nothing than times where they actually proved useful. The worldbearer behemoths on the other hand have carried their (considerable) weight repeatedly.
Also cut carnosaurs for buffed levitate to give more evasion. Looks interesting, will try this deck out.