A fun draft making use of various skill synergies.
into P1P2 Fell Ritual
put me solidly in Xenan. P1P3 I contemplated a stronger Justice card (I think it was Draw Strength
, but decided to grab Seat of Mystery
instead so I could actually play my first two picks... but I did end up jumping into the third color after all, with P1P4 Silverwing Familiar
. From there, I also grabbed a Reinvigorate
, which made me lean into cards with lots of battle skills.
Packs 2 and 3 brought more good stuff - Touch of Battle
, Reborn Master
, Felrauk's Infiltrator
. I also picked up a few Entranced Cultist
, which isn't a card I usually love... but in this deck, it actually worked pretty well - it turned on the Reborn Masters, got sacrificed to Devour
, and was recurred by Eremot's Machinations
P4P1 had more payoff in the form of Unseen Commando
. Other than that, mostly just filling out the deck.
Overall, deck went pretty well. I was generally able to hit the ground early with a Reborn Master, and following up by buffing it with an Entranced Cultist was a very common play. Immortalize
also carried a lot of weight here - rebuying units that were buffed by Precision Plunge
or the Nihil Draconus
from Fell Ritual was really strong. Lategame was also solid - Wurmcalling is a beating, as is Eremot's Machinations. Powerbase also ended up working way better than I would have expected - thankfully, although the deck was three colors, the requirements weren't too steep for most cards.
MVP: Reborn Master. Pumped a ton of units in the deck, while also providing an early aggressive body.